Nope because that won't matter if these types of games are legally labeled as gambling. Many stores like Gamestop,Amazon.Best Buy will outright just not sell these games ether. To add there will be a new ranting label for the US at lease as well. At current M is 17+ and A is 18+. But you can't gamble unless you are 21+.
The only way around this is company's start to charge more for DLC/Games to make up for the loss of lootbox's.
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Good stuff. Loot boxes/micro transactions are a fucking blight on gaming.
Last edited by Jtbrig7390; 2017-11-22 at 03:03 AM.
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There is a difference there though. DRM is invasive, intrusive and disruptive of your system. It runs on your system to prevent you from copying or otherwise hacking/cracking the game. Online only is simply requiring that active connection.
The end result is the same, you need to have a legal copy, but one is designed to keep you online. The other is designed to BE online.
Like the difference between Sim City and Diablo III. One never really needed to be online only, but was crammed in to be a form of DRM, the other can't go without being online. (Which is a development philosophy, obviously, but a legit one).
That's all I'm going to discuss on this subject, but my statement is; Online Only /=DRM
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You mean the GTA that made $500m in microtransactions and prompted Rockstar to say they'll be adding them to all future games?
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Diablo 3 could have been made to work offline like previous games in the series did, both companies deny it but I'm sure anti-piracy was a factor in both of their design decisions.
(Which is a development philosophy, obviously, but a legit one).
Diablo III was designed to be online. From a game design perspective, that's completely understandable. I see no ill will. Lots of people do, but that's their problem. DII had its core gameplay revolving around online, even Open Battle.net, was still online. Yes, you could play SP, but the majority played the game online. There's no reason to invest money in creating a single player game.
Ooh sorry, didn't mean to hit a nerve. Honestly I'm not bothered by it always being online as I have solid internet, seldom game whilst traveling and only play softcore. I just think their reasoning of leaving out an offline mode so people weren't confused when they tried to take SP characters into MP games was a bit flimsy, it seems both Blizz and Maxis wanted a game that was always online and worked out ways to justify it.
No you hit my eyebrow. It went up in contempt.
Maxis put a hardcoded online-check in to see whether there was actually a connection, even though the game itself only required a connection once so often. It was entirely local beyond that. How people see that as the same thing with DIII is beyond me.
I guess as long as you didn't mind playing without health, crime, fire risk, pollution, trade, tourism or cross region sharing of resources like utilities, emergency services and commodities.
The similarities with D3 come from the fact both companies could have made a game that worked offline, but both chose to make it only work online.
That's half true. It's not a problem as far as I can tell for PS4/Xbone season one. What happened was people using hacked PS3/Xb360s to hacked items and Blizzard decided it'd be a good idea to let people transfer saves. It's also a problem of them just flat out neglecting it for a long time.
You're getting exactly what you deserve.