Originally Posted by
Scrysis
Let's get something out of the way first -- if Blizzard changes Vanilla in ANY WAY, they're going to get major heat for it, and it's going to stir up all kinds of controversy. That alone should make you pause.
Second thing. I was there for Vanilla. I entered the game just two months after release, and I was there for prime raiding (not world firsts, but my guilds were not that far behind. . .).
But going ahead, I'm going to try and suspend some of my normal "classic" server cynicism and address these points one by one. . .
Okay, I can see this. I don't think this would significantly change the vanilla experience.
Nope. A couple of reasons for this: it forces the player to actually read the text and/or seek help for this. Thottbot is gone, but all of the old information is still out there. And you can't tell me that there won't be a separate section for Classic on WoWHead, because there most certainly will be. If players don't look up the information online, they'll be forced to ask their fellow players. THIS is the vanilla experience -- being forced to interact with other players. A lot of people look forward towards this kind of interaction, and by adding quest helpers, you're taking it away from them.
HOW DARE YOU SUGGEST THAT WE HAVE MAPS FOR DUNGEONS. WE GOT LOST IN SUNKEN TEMPLE FOR FIVE HOURS AND ENJOYED IT, SO MUST YOU. Okay, I'm joking -- okay, maybe not at the getting lost in Sunken Temple for five hours part. Vanilla didn't even have maps for instances, which was hilarious for some of the dungeons.
So this comment has two parts. I'll address each part separately.
So I'm going to say okay to dungeons and raids having maps. Getting lost in dungeons serves no positive purpose.
No to loot tables. Loot tables in game will encourage people to just farm specific bosses for gear instead of doing the whole instance. Sure, they'll have it available online, but that forces them to actually look stuff up. The lazy will have to just do the bosses. That means more people complete the whole instance. Think of it as a side benefit of not having loot tables.
Nope. Read the quest text or ask someone. Not having coordinates forces more interaction, which is what a lot of people want.
Nope. You already have a little debuff circle on your target. You don't need a separate one on your player screen. Vanilla mechanics are very simple by today's standards. You don't need to make it even easier than it is.
Doesn't significantly change the core experience, so okay.
HELL NO. Raid mechanics are ridiculously simple in vanilla by comparison to today. Not to mention that bosses would frequently have a cast bar for a number of abilities. And even more of them had specific animations. Extensive boss mods like BigWigs or DBM aren't really needed for vanilla. Don't dumb down the mechanics more than they are. Unless Blizzard specifically blocks it, you'll probably have a mod for the mechanics in about a week, and then everyone will go back to complaining about how fast they're finishing the old raids.
No. If you need information on items or attunements, you should either look it up online, or ask your fellow players. By putting that stuff as a separate interface in game, you eliminate important player interactions. Hell, if I had an in-game text explaining to me about entering Molten Core, I would have missed out on one of the funniest experiences where it took my guild ten minutes to convince me to jump out a window. (And subsequently, someone else dying horribly because they thought they were attuned and weren't. . . ) Putting that stuff in game deprives players of an integral experience.
A lot of mods didn't show up until late vanilla, so a lot of people experienced raids without them. The saying "wait for three sunders" came about simply because at the time there weren't threat meters.
Chances are that enterprising mod makers might write up mods for the Classic servers, so some of your requests are moot anyways. And some people would argue that even the some of the stuff I said okay to WAS the vanilla experience, warts and all. I know that some really long dungeon runs resulted in friendships or connections. . . all due to getting lost.
I think that Blizzard should stay on the safe side and not make any QoL changes, simply because it could change the core experience that a lot of people are looking for.