“Listen... Strange women lying in ponds distributing swords is no basis for a system of government. Supreme executive power derives from a mandate from the masses, not from some farcical aquatic ceremony.” – Dennis
Having a higher population cap because hardware and software allows it doesnt interfere with the "no-change-argument". Ofcourse there has to be a limit both from a hardware/software POV but also what a server can sustain in terms of mob spawns, herbs, mining veins etc, but it's higher than the old vanilla cap.
“Listen... Strange women lying in ponds distributing swords is no basis for a system of government. Supreme executive power derives from a mandate from the masses, not from some farcical aquatic ceremony.” – Dennis
No, we didn't have colorblind people in good old amazing Vanilla days. We threw them off the cliff.
While i agree wholeheartedly with increasing the server population, what worries me is the spawnrate of herbs/mines/mobs compensate. A server 5times as populated as the ones in vanilla with questitems having sometimes 5min respawntimer will not be like what any1 experienced in vanilla. Neither will herb/mining compare to vanilla if there will be 20ppl per zone at any given time farming flowers/veins (i played on a highpop realm that daily had a long que to login, yet whould often find myself alone or only competing agianst one other in an entire zone farming dreamfoils and black lotuses).
There is a real risk that herbing /mining will be "ruined" due to serverpopulation.
As for the hardware, of course no1 wants to play with the latency we had in vanilla, but then whould it not make sence to retune raids and dungeons to compensate for the increase in pve dps a fast server will give us? One could even argue that retuning whould make it "more" like real vanilla than leaving it be.
Lets assume they do increase population cap to say 10-15k (about what Nostalrius had). Nostalrius solved this issue by simply introducing a dynamic respawn rate on mobs, herbs, ore veins etc that scaled with the population of any given zone to compensate for the large population. This actually worked really well, the economy got stabilized and blizzlike without inflated prices nor inflated supply as they both where in equilibrium.
As for the overall increase of raid effectiveness due to higher DPS, pre-knowledge of fights, addon-usage and cookie-cutter builds I dont see this as a problem in itself. Infact, I think it makes the game more fun the 2nd time around as you can aim to break old records. Speedruns, etc. Having played on several private vanilla servers the last few years I would say I have had atleast as much fun as I did in vanilla, maybe even more fun in some regard, like clearing MC in 30mins or killing onyxia without a flying phase.
“Listen... Strange women lying in ponds distributing swords is no basis for a system of government. Supreme executive power derives from a mandate from the masses, not from some farcical aquatic ceremony.” – Dennis
The dynamic spawnrate was indeed what i was getting at, i really want it. But vanilla-purists is gonna be jumping down my throat about it even thou by all likelyhood ive played more vanilla than any of them.
As for the higher dps, i dunno it feels like itd really cheapen the experience if bosses like loatheb dies long before his softerage even starts, or cthun dying during his first weaken phase (not likely but probably not impossible).
That's not vanilla, but it's one of the very few things I can see possibly happening.
“Listen... Strange women lying in ponds distributing swords is no basis for a system of government. Supreme executive power derives from a mandate from the masses, not from some farcical aquatic ceremony.” – Dennis