Originally Posted by
Schattenlied
All they would have to do is make the bandages heal for a non-negligable amount... Runecloth bandages in Vanilla healed for 2,000 HP when most people had 3,500-5,000 HP, now the best bandages (Silkweave Splint) heal for a measly 528,000 when people have 4,500,000-5,000,000 HP... They went from healing around 50% of a person's HP to healing around 11% of a person's HP.
All they need to do is make it heal for more (though probly not as much as it did in Vanilla, maybe like 30%)... This could be accomplished and normalized by making them scale to the target's HP, and have level ranges that they won't work outside of so that you don't have a lvl 120 using linen bandages. So, linen bandages would work from lvl 5 to 15, wool from 10 to 25, silk from 20-35, etc, TBC and WotLK bandages would only work from 60-80, Cata and MoP bandages work from 80-90, WoD bandages work from 90-100, Legion bandages work from 100-110.
Also have different types of bandages within that, light bandages cost 1 cloth to make and heal for 15%, heavy bandages cost 2 cloth and heal for 24%, dense bandages cost 3 cloth and heal for 30%. The light bandages are more cloth efficient per health% but heal for less per cast.
Adrenaline Shot, definitely should be an adrenaline shot.