From a casual perspective i thought normal was tuned pretty well. My pug group did prolly 10 pulls to get it and our kil lwas close. I dunno it was a fun fight and heroic will be a pain to pug i think.
From a casual perspective i thought normal was tuned pretty well. My pug group did prolly 10 pulls to get it and our kil lwas close. I dunno it was a fun fight and heroic will be a pain to pug i think.
you are wrong blizzard was talking about the initial release of mythic KJ's tuning being way too hard and they wont be repeating it blocking world 1st guilds from being able to progress and then having to go in with a nerf bat 4-5 times.
I think to combat that they jsut made argus a bit less tightly tuned and the mechanics not as bad which trickled down to heroic and normal being so easy.
sorry to get your hopes up
Eh... people trying to justify the difficulties is rather silly. All that was changed end of MoP. LFR is LFR, Normal is Normal, Heroics are Heroic, Mythic are Mythic.. To be honest, this tiers Heroic mode is a tad bit easy BUT, remember I think even the devs said they tuned ToS much harder than they ever intended or it was the hardest raid made... something like that. Either way, EN wasn't difficult, NH stepped up difficulties a bit. ToS was a whole new ballgame for raiding. And then we arrive in Antorus with relics that have more than one trait and effects, better gear/stats/set bonuses, balance, and a better catch up system for gearing new folks/alts than before. It adds up to making things much easier. It also helps Antorus isn't the raid on steroid like ToS was. =P
I think the death mechanic skews viewpoints about the difficulty, creating one of the most forgiving fight I've seen. Take that one little deal out of the equation, and he probably wouldn't have fallen over so easily for a lot of folks.
Not every end boss needs to be omgwtf difficult even on heroic. I'd rather Argus be as he is now than an awful overtuned trash heap like KJ or pointlessly drawn out like Gul'dan for a mediocre fight.
Isn't it Blizzards responsibility to tune it properly then? Anyone who's run ToS Heroic as well as any M+ will have higher item level than that thanks to titanforging, I had 945 (which is the same as it drops).
What's even the point of the raid when the highest difficulty you can run is too easy, and there's at least 7 months left until the next expansion? Mythic is not a possibility thanks to its 20 man requirement.
Really? Semantics? Please don't start a pissing contest when there wasn't one to begin with.. You can argue for the sake of arguing all you want but it's still not going to change the fact.
Comparing nearly a decades old content that had completely different gearing/raiding systems is a sure way to make you look stupid. HM's and mythic are completely different as well because of the limited attempts associated with HM's - but I guess that part must've skipped your mind, eh?
Keep struggling to find relevance.
Last edited by SLSAMG; 2017-12-03 at 08:53 AM. Reason: typo
My raid was talking about this aswell we had 2 or 3 people that tested most of the bosses an they were saying that it was so much harder during the testing and he went back and looked and it seems the they were scaled around that range 920-930 for alot of the bosses and you brought up the point well what kind of person raids and has that low of an item level it just dose not make sense for them to tune it around that I know plenty of people who just raid heroic and went into the raid with all of their raiders at the 930-935 area.
On another note I really hope the mythic changes to Argus make him harder then the 2 bosses before him I hate raids where the hardest bosses are the ones before the end boss I think they might of dropped the ball on the heroic curve and its too late to fix that.
Last edited by Firatha; 2017-12-03 at 09:12 AM.