Originally Posted by
Ielenia
As far as I can understand, there are two types of 'concepts' in class design: lore and gameplay. The gameplay dictates how the class will play out. Which kind of abilities would the class have, which passives, etc. The lore concept dictates the theme, name and graphic of said abilities (light, shadow, elemental, physical, etc) as well as the backstory for said class.
I'm not, however, talking about specific abilities. Single abilities can be shuffled around and even removed without altering the gameplay and theme of the class too much (if at all).
Well, today we have Beastmaster, which is 'Demonology' only with beasts instead of demons, is it not? Empowering beasts and summoning a bucket-load of beasts.