That's comparing incomparable.
1) The target ilvl tuning. Most top guild raiders started off in about 952-960 average item level, no Argus trinkets on the complete majority or otherwise bis trinkets. Average Joe mythic raider will have about 960-965 gear, likely with Argus trinket, likely upgraded 3-4 times.
2) Preparation. You don't need any preparation until Imonar. Kin'garoth requires some preparation, but even with little, as we have seen from Future, it can go down quite fast. Varimathras - lol. Coven does heavily favor all ranged comp, but with ironed out play, melee will be seen on the fight soon. Aggramar will get significantly easier once videos are available, but many guilds will probably struggle to find the right comp. Argus remains unknown.
3) Personal play. Of course it will take average guilds longer to clear the place when they have players that cause wipes due to dying to stupid shit. Dying to falling behind on something or improper healing cooldown usage is fine, dying to being stupid is not. Videos help here a great deal too, because you already know where the cooldowns are needed.
So yeah, you are comparing apples to oranges.
I guarantee neither guild is gonna do them until they see a secret phase or hit a brick wall, so when they finally start doing them it'll be a good indicator that they made good progress on Argus. All that of course with that in mind that Argus is at least Gul'Dan-difficulty level fight.
Any guild capable of clearing content while relevant are going to clear 10/11 pretty fast (or at least 9/11).
Top guilds spending a few hours or less on a boss usually translates to a day or so of progress to kill for these guilds. With aggramar maybe taking an entire raid week or two to down.
Overall I expect guilds to clear this raid very quickly.
Last edited by mmoce81e69ea37; 2017-12-07 at 02:14 PM.
Exorsus 10/11!
lmao, they whipped out their rogues again - 5..
Remember when we look back at bosses lasting 30,58,74, and 87 days...
There has not been the amount of alt accounts/toons and split runs in the past. I'm long since retired from hardcore raiding but we sure as hell didn't have multiple accounts purchased and a bench as deep as these "top guilds" have now. Heck back then my priest alone was valued at +$1,000 USD. ( I looked back in the day, and that was lowish)
Let's see how guilds that have 20-30 toons at 74-75 traits are fairing a week from now.
99% of all mythic raiders would never ever experience pre-nerf bosses anyway. Good thing this raid is tuned for 99% of the mythic raiders instead of creating a separate temporary mythic pre-nerf difficulty only relevant to method and friends.
- - - Updated - - -
If you put today's method team in any Vanilla raid - They would clear it in one day (assuming they had the gear and attunements)
If you put the past's top raiders from Vanilla in Antorus - They wouldn't even be able to clear Heroic in 1 week
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lol 10 of 11 bosses down day one for two guilds
Great game ya got Blizz
I'm not getting into a vanilla TBC vrs now with 4 levels of difficulty, bonus rolls, trading gear and tiny raid size, or the one edge might be buying gold to get elixers/pots/resist gear for 40 raiders.
different game, that and the fights have already been figured out for them. different world. different game.
I'm more curious how those front page topish guilds without lots of accounts alts and not doing 6+ split runs will fair.
Last edited by Dsc; 2017-12-07 at 02:48 PM.