This is a great idea as well; however with dungeons scaling I do not think it will be as bad as you think. Currently LFg helps me find raids, groups, and everything else for groups. So I do not think LFG is utter garbage. I just think that the barren pit of certain levels left people feeling it was a waste of time or useless.
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i mean.... what? it takes two seconds to click a button. Generally if you are in the area of said dungeon then others will wanna join up in that area. I think sharding has saved this type of environment; but LFD shoo's it away.
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I want people to have immersion, but if people want to keep LFD they shouldnt just fly through it. They should have LFD as a means to experience a DUNGEON not power level. The point behind that statement (apologies for not clarifying) Walking some where is time and time is experience you could be gaining. So I want to equal out that time lost with the experience just to "walk somewhere"; you know what I mean?
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They are increasing mob health and reducing damage - potentially fixing this on PRT.
No to all you said.. you want that kind of stuff go play the vanilla server when its live.
You can't take what ya can't see... *rolls d20* You rolled a natural 20* The skill of stealth is successful.
Duelingnexus name: Jaina1337
Blizzard Battle Tag: Jaina1337#1396
Thank you laqweeta. I agree. This should be a sort of intent. Like I went back and re-leveled and WoW is a beautiful game to level in. People would really enjoy it currently. Been playing for 13 years. I loved leveling through it every time; because that was the game. Others however want to skip to end game, but then think end game is slightly ... dull or not flavorful. Well it is because they missed out on the enriching spices they call lore. That is content to expect.
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They have redone areas from vanilla that are really cool. I think leveling and questing as a character in an immersive game is the point of the content. Not click spam click spam speed through. Then complain about how dull 110 content is. Causing designers to create half the content in 77 days.
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Valid points, I don't necessarily want social. I have that from my guild and all the friends I have on bnet. Which I made from getting raid/rbg groups and being consistent. There is a psychological point when I say "forcing" humans will always aim for an easy way to receive something. Look up "how game designers protect players from the game" on youtube. It helps explain what many designers aim for when creating solid enjoyable games. (which wow is... at times whhich is shown through the waves of subs/unsubs)
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This is prob true. mmo's are a dying breed sadly.
Dungeoning is good it teaches you those things. Not finder. Now I do care about the content, but there is something in all of us that want to work faster rather than enjoying the full intent. I am not far from players who enjoy LFD (bc they enjoy it for its ease and quickness), but I can see the sort of damage it causes players when they just skip solid content creators made. Really sad to see. (Many things are optional, but not all things are right.)
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=) thanks - best of luck while you are leveling man.
dungeon scaling allows the others who are at that "paramount" point just like you, beauty of the game is it doesn't end there. Now the content scales so it is relevant (which you would know if you participated in PTR ) kidding about tht last remark. I have not been in PTR due to work and time, but I read forum posts during lunch and I watch youtubers talk about their leveling experience.
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I am sorry I suppose it came across that I detest dungeon finder guys. I use it. I just believe it takes a side of experience away from all players. Which a developer or content creator should not allow.
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removing LFD doesnt make anything harder or more tedious; you just experience LORE, I am not saying extremely hard or tedious. I am saying man it is badass to see all the beginning undead questing things (up until 20) and the things they have redone to the game are awesome. I think as a developer or creator you should have people enjoy it.
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removing LFD doesnt make anything harder or more tedious; you just experience LORE, I am not saying extremely hard or tedious. I am saying man it is badass to see all the beginning undead questing things (up until 20) and the things they have redone to the game are awesome. I think as a developer or creator you should have people enjoy it.
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i like how easy it is; so i use it as well. do i still believe it ruins an aspect of the game? The amount of cut scenes they have added in sense vanilla are amazing. I am not saying LFD is something I hate; I am saying from a developer / content creator it removes a side of the game.
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I'm not a troll. Just sharing my opinion and learning from you all. Thank you for your input. =)
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I am not asking for vanilla content. Northern and Southern Barrens didn't exist. Certain quest lines and cut scenes weren't around until after CATA. I want people to experience the time and money developers put in to current wow. Nothing has changed with dungeons. Just click sit and kill.
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agreed and server sharding didn't exist.
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I mean that is an option, but killing a boss and getting gear is still enjoyable. But that isn't what LFD is. Its spam level dinging. =)
First of all they not only make zones scale with level but also nerf power of heirlooms and buff mobs HP. You can't just rush through quests, you have use your rotation, and rather not be able to solo group quests. In dungeons people no longer will be able to pull all the trash to the boss and nuke it all, this might wipe whole group.
So it doesn't ruin the experience. Both leveling through quests and dungeons will be more engaging.
This I agree with... that is a tough pull that I feel as well.
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Never played a private server. Did play vanilla though. I think the game (with all of the "World" of warcraft is awesome")
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Immersion is the deep mental involvement second definition on webster. If it is "subjective" I wonder how much mental process goes into clicking a button. Scientifically I mean. Like how much of your brain is being used during that awhole process. Rather tahn engaging in Lore and quests. - Not dissing you but I am seriously curious.
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with lfg/sharding you can open up LFG and search your group and join that group and walk into the dungeon with a group of people that have accepted you. Similar to LFD, but there isn't a bonus experience tied to it (unless the concern was people aren't doing this content enough maybe we can add a daily dungeon for experience bonus)
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I wish I had time to play PTR and re-level I am excited for 7.3.5. I hope this is true with dungeons. The forums and youtube videos haven't touched much when I read during my free time.
Have you seen how annoying it is to get groups for previous raids, let alone old world content such as dungeons? They're a niche thing that only certain people are looking for. Like I keep saying, group finder has it's place because of how little the amount of population there is that actually does past content.
Well OP, this is really all about you wanting to design the experience around your need and not about others.
From the point of view of Blizzard, i am happy, that the game is not designed with you in mind.
May the lore be great and the stories interesting. A game without a story, is a game without a soul. Value the lore and it will reward you with fun!
Don't let yourself be satisfied with what you expect and what you seem as obvious. Ask for something good, surprising and better. Your own standards ends up being other peoples standard.
I don't understand, if you want the experience of leveling through quests you can go do that. You can even take off heirlooms so it takes longer. If you want to level as fast/easily as possible spam dungeon finder.
WoW doesn't start until max level, the leveling experience is nothing more than a chore. I've leveled a handful of characters the last few weeks with recruit-a-friend, even with 300% xp and heirlooms it's still awful. If I couldn't spam dungeons while sitting in stormwind I wouldn't even consider leveling anything else. There is *nothing* fun about leveling. Every single aspect of it is boring and a complete waste of time. Making it take longer sounds like the worst idea ever.
Once you hit max level there's plenty to do, especially this expansion, but getting to max level is already a needlessly long grind, let's not make it any worse.
Because why would you continue to play the game when you are literally not getting anything from it? It's one thing if you're choosing between leveling or using the dungeon finder. I don't think the dungeon finder is THAT much faster for pure DPS classes. You really need a tank. You have a legitimate choice to do either or and still progress your character.
You don't have a choice at all whenever the quest zones go gray. The choice you have is what zone you go to next at that point, not whether to stay or not. I know that games aren't always about rewards, but why would you play a game when you aren't "winning"? Like... Solitaire is a pretty pointless and lonely game, but you still only play it to try to win.
Ah yes, i also loved the "immersion" of sitting in org for 3 hours yelling "LFG dungeon x!"...then getting a group together, running to the dungeon and
20 minutes after starting someone going DC or just leaving and going back to town for another hour then finishing the dungeon.
I do miss the days of being able to finish half a dungeon a day ...
SAID NO ONE EVER
That's a big giant NO to this idea.
Immersion is what you make of it and up to you personally to fulfill. If you feel dungeon finder ruins your immersion no one is holding a gun to your head and forcing you to use it just because it's easier. It doesn't effect mine and clearly many other peoples immersion based on responses in this very post. Blizzard provides you the game and the tools to play it, they can't hold your hand through the whole experience, at some point you need to take responsibility for your own choices, and if you use the dungeon finder and say it ruins your immersion, that's 100% on you, not the dungeon finder.
There's not a single aspect of this game you can't experience by ignoring a certain QOL feature that has been added over the years. Saying some QOL feature ruins the game for you is your problem for using it. I find it hilarious to read posts like this, all it shows is your lack of self control. It's just like the no flying group who say flying ruined the game, but when they get told no one is forcing them to fly, they reply back with but it's easier so I have to fly. So your laziness and lack of self control by using an easier feature ruins the game for you, so you want that feature removed is literally one of the worst lines of argumentative nonsense I've ever heard in posts like this.
TC, how about you go to the Classic forums and make yet another thread, titled "Retailers, please don't ask for changes, or you'll ruin it for us"?
Come back and take a look when 7.3.5 drops. LFD remains but dungeon running might be a lot more engaging since you will not be able to kill half the dungeon anymore in one swoop.