Source: http://wow.joystiq.com/2010/12/02/pa...c-2/#continued
Love the smite buff, but I haven't tested what the new levels are. Also, wasn't aware that SoR prevented killing blows or HK gains...Originally Posted by Blizzard Entertainment
Source: http://wow.joystiq.com/2010/12/02/pa...c-2/#continued
Love the smite buff, but I haven't tested what the new levels are. Also, wasn't aware that SoR prevented killing blows or HK gains...Originally Posted by Blizzard Entertainment
Smite buff is quite huge, from 3k hitting to 5k if i remember heal value right?
http://spamheal.wordpress.com/
SpamHeal – Restoration shaman & not only Blog
Shaman mechanic, theory and practice blog.
it's hitting about 5k - 5.3k with 3.6k spellpower on a lvl85 target (non-boss)
Where exactly are the lvl80 target dummies located?
Nvm Found them... For those who are wondering the same thing, they are located upstairs in the building in the southeast part of Valley of Honor
Last edited by zsun; 2010-12-03 at 11:31 AM.
I'm really not sure what the smite scaling coefficient part is all about.
Before Dec 2,
Smite: 585 to 655 base value, 71.43% coefficient
Heal: 2809 to 3263 base value, 30.2% coefficient
Increasing the smite coefficient to match Heal don't make much logical sense. Did they mean base value? If so, Smite would gain about 2.4k extra punch per hit, which is an awesome buff for all levelling healing priests. But if they did, and didn't touch HF, then Holy Fire is officially worthless... Me still confused, need more information (or a fast-forward to the end of this workday).
That's what I thought when I read it too? Didn't it already have a much higher coefficient...? Hmm.
You guys really need to read the post properly: It doesn't say anywhere that the coefficient is buffed up to the Heal level. It says the coefficient of smite is increased, so that smite's DAMAGE matches the healing done by heal.
There is nothing confusing about that at all.
I celebrate the changes. However, personally I'd like to see the range of atonement addressed. Mostly in raid situations here. The hit box size of many larger bosses prevents
the splash heal from ever coming close to a tank.
The logical fallacy you've stepped in here is assuming that Atonement has a place in a disc raiding spec. Atonement and Archangel is, at this point, essentially a sub-specialty for casuals who do nothing besides 5 mans. The viable raiding sub-spec for Disc is a tank healer - and they're quite good at it.
Atonement should be a smart heal, targeting those who need the heal the most. Still only hitting melee of course.
Erm, I'm glad you're super excited to insult other posters but it's moderately silly to say Smite is a joke-spec in a thread which has a Blizzard post stating they want it to be viable.
Edit: and not to be too much of a punk, but that wasn't a logical fallacy either.
Last edited by Neichus; 2010-12-03 at 04:44 PM.
Under the new Prayer-Aegis combo, Discipline is also a raid healer, and like tank healing, they are exceptionally good at it.
You mean like it tries to be? Smart Healing is the problem, not the solution, of Atonement.
Neichus: It still is a "joke spec", I'm sorry. Increasing the healing output does not remove the flaws of large hitboxes, forced dumb "smart healing", or a cooldown that costs 10k to use?
Realistically speaking, it's still a 5 talent Point trap that doesn't actually benefit the healer at all, like Discipline's own version of Wrath's Empowered Healing (you could tell who was bad just by having more than two points in it, when optimal was still zero).
Spending 5 more points to emulate a spell that you already have isn't worth it. Inner Sanctum and Focused Will are.
~Former Priest/Guild Wars 2 Moderator~
Now TESTING: ArcheAge (Alpha)
Now PLAYING: MonoRed Burn (MtG Standard)
Twitter: @KelestiMMO come say hi!
~When you speak, I hear silence. Every word a defiance~
I wasn't making a statement about it's present viability. It's pretty clear that Blizzard believes it should be a solid raiding choice just given the quote at the top of this page. As such it is inaccurate to tell people they are wrong for wanting it to be good, which is what Devotions was doing.
This is true. I'd love for it to be viable Just a shame that it's not, and this direction Blizzard is taking with it isn't really helping as much as they think it will.
~Former Priest/Guild Wars 2 Moderator~
Now TESTING: ArcheAge (Alpha)
Now PLAYING: MonoRed Burn (MtG Standard)
Twitter: @KelestiMMO come say hi!
~When you speak, I hear silence. Every word a defiance~
I actually reported Atonements range issue to a GM, and when I was talking to him he said that it was a known bug with Atonement and that the developers are going to fix it, so at least it won't be useless with big mobs (like, let's say....bosses).
I shall die here. Every inch of me shall perish. Every inch, but one. An inch. It is small and it is fragile and it is the only thing in the world worth having. We must never lose it or give it away. We must never let them take it from us.
That's an exaggeration. Also a bit silly. Disc was looked down on in Vanilla and BC because... it sucked for PVE. There was a point in Vanilla where Disc was the best, but that was early-MC. It went away rather quickly. It became 'accepted' in 3.0 when it was remodeled to be a decent PVE spec.
The Word of Glory change is excellent. That was getting frustrating. The Smite change... no clue. Won't change how Atonement works, so it won't fix the problems with Smite healing. Blizz should stop wasting resources on something that they originally claimed was just an optional 'fun' mechanic.
I love the smite thing they have going on, makes daily heroics a blast!
But still, I'd prefer it if they cut atonement altogether and just buffed the aspects of AA so that it slashed mana costs and increased throughput of our other spells for a while [extra Penance ticks/splash shield effects] but still needed charging up through smite.
Maybe give atonement to Holy Fire since it now falls behind smite and is still on a cooldown, been my favourite spell since I first laid eyes on its animation.