1. #1941
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    Quote Originally Posted by Nerdpride View Post
    It doesn't matter what haters think. It'll get a sequel. It has good user reviews and made loads of cash despite being a movie about a video game.
    Except it didn't, after the cost of the movie and marketing, it came way under. The only place where it was a "success" was Asia. Don't see any reason to make sequel that's gonna make even less money.

  2. #1942
    Quote Originally Posted by Soulwind View Post
    Can somebody write a script that can just respond to these posts automatically? It just needs to say something about "money isn't the only factor for sequels to be greenlit" and "Hollywood lies about budget all the time to avoid paying taxes" and "Blizzard could support a sequel since they profit more from new and returning subscribers than they do from box office". I swear by this stage people are making these posts because they think it's a meme.
    Well, I can't argue with a post that is witty and clever.

    So, Blizzard are going to push ahead with a sequel even if they lose money on this one? Possible, but generally speaking rich people don't like losing money, and they don't get rich following good money with bad. Or they have lied about how much the film cost? Or returning subscribers would cross fund the film? You are pretty much throwing anything out now, to see what sticks, without anything more than wishful thinking to support it.

    If you are going to try and respond to a post in this, rather dated, way, you should at least make sure it has some substance to it.
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  3. #1943
    Now over 412 million and climbing.

  4. #1944
    The Unstoppable Force Gaidax's Avatar
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    Quote Originally Posted by delus View Post
    Now over 412 million and climbing.
    Absolute failure! Not even half a billion, what a shame.

    The OP was right all along, terrible flop.

  5. #1945
    Quote Originally Posted by Gaidax View Post
    Absolute failure! Not even half a billion, what a shame.

    The OP was right all along, terrible flop.
    Only 44mil Domestically after 3 weeks. Compared to everything else thats come out with Warcraft or after that has already matched or surpassed it, I would call that a huge flop in the states.

  6. #1946
    Quote Originally Posted by Gaidax View Post
    Absolute failure! Not even half a billion, what a shame.

    The OP was right all along, terrible flop.
    Assuming that the figures of $450-500million before it breaks even are correct then the OP is right.

  7. #1947
    Quote Originally Posted by Pann View Post
    Assuming that the figures of $450-500million before it breaks even are correct then the OP is right.
    Incorrect. Rental and DVD/Blu-ray sales will easily spike it over break even point now.

  8. #1948
    Quote Originally Posted by delus View Post
    Now over 412 million and climbing.
    That makes it the highest earning video game movie ever (albeit not adjusted for inflation). However, it still isn't profitable yet. The movie had a budget of $160 million, with an estimated $100 million marketing campaign on top of that. That's $260 million that needs to be covered. Rule of thumb for estimating revenue is that approximately half of ticket sales will be kept by theaters and only the other half will go to the filmmakers/studio. That's why analysts have been saying Warcraft needs to generate at least $500 million in global revenue to recoup its expenses.

    Right now the movie is still in the red. At its current rate it stands a fair chance of breaking even, but profit will be minimal for this movie and that bodes poorly for a sequel. Studios don't like dropping a quarter billion dollars on a venture that is only going to generate profits of maybe ten million at the finish line. Not when they could invest a fraction of that cost into a horror film like Annabelle and get the same result.

  9. #1949
    The Unstoppable Force Gaidax's Avatar
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    Quote Originally Posted by Pann View Post
    Assuming that the figures of $450-500million before it breaks even are correct then the OP is right.
    Wonder where you took that assumption from, but even then, it will easily go over that simply due to rentals and such, I'm not even talking about collateral benefit of huge commercial for Warcraft merchandise and game as a whole.

  10. #1950
    Quote Originally Posted by Drutt View Post
    Incorrect. Rental and DVD/Blu-ray sales will easily spike it over break even point now.
    It will no doubt do well in the DVD/Blu Ray markets, especially with cross promotions with items such as in game pets, etc, but their production and marketing will incur additional costs.

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    Quote Originally Posted by UnifiedDivide View Post
    Even if it doesn't break even, that still isn't a flop.
    If you say so.

  11. #1951
    Quote Originally Posted by Pann View Post
    Assuming that the figures of $450-500million before it breaks even are correct then the OP is right.
    I'm sure that is a BS number. It is officially estimated to have cost $160,000,000 to make the Warcraft movie. It has easily passed that.

  12. #1952
    Quote Originally Posted by nyc81991 View Post
    I'm sure that is a BS number. It is officially estimated to have cost $160,000,000 to make the Warcraft movie. It has easily passed that.
    It's been explained many times in this thread why you're completely wrong.
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  13. #1953
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    Quote Originally Posted by logintime View Post
    That makes it the highest earning video game movie ever (albeit not adjusted for inflation). However, it still isn't profitable yet. The movie had a budget of $160 million, with an estimated $100 million marketing campaign on top of that. That's $260 million that needs to be covered. Rule of thumb for estimating revenue is that approximately half of ticket sales will be kept by theaters and only the other half will go to the filmmakers/studio. That's why analysts have been saying Warcraft needs to generate at least $500 million in global revenue to recoup its expenses.

    Right now the movie is still in the red. At its current rate it stands a fair chance of breaking even, but profit will be minimal for this movie and that bodes poorly for a sequel. Studios don't like dropping a quarter billion dollars on a venture that is only going to generate profits of maybe ten million at the finish line. Not when they could invest a fraction of that cost into a horror film like Annabelle and get the same result.

    Movies are not designed to make money. Everyone needs to read this article before commenting on the profitability of any movie.

    https://www.techdirt.com/articles/20...ofitable.shtml

  14. #1954
    Quote Originally Posted by nyc81991 View Post
    I'm sure that is a BS number. It is officially estimated to have cost $160,000,000 to make the Warcraft movie. It has easily passed that.
    That budget isn't counting marketing and other post-production costs (i.e., if any of the cast or crew are receiving percent revenues of total gross). Also, theaters take a large cut of the ticket sales. So no, $500 million is a fairly good estimate of how much this movie needs to make to break even.

  15. #1955
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    Cancerous US fanbase and i leave it here.

    More than 220mil in China

    A very good 75-80million in EUrope( considerably smaller market than both US and China)

    And bloody 44 million in US?THat means even fan base turned their back to the movie.Sad bunch of retards, movie only failed in the states and did great everyhwere else.wIth just 100 miln domestic we could be talking about a sum of 550mil.


    Nothing less expected from trashes with 0 sense of loyalty and who listen to critics as much as their parents.Pathetic

  16. #1956
    Quote Originally Posted by UnifiedDivide View Post
    No, logic and common sense says so. For it to be an outright flop, it would have to have made virtually no money anywhere and have nothing but terrible reviews, not just from "professional" critics. Being close to breaking even does not equate to a flop. But, it's pointless trying to make any kind of point that might be a good thing on this forum, really.
    That is complete nonsense, at present it has lost several million for the companies behind it and assuming it does break even it would have been less risky for its makers to have hidden the $160million plus whatever it cost to market the movie under the their beds.

  17. #1957
    If it does get a sequel, what kind will it be?

    The companies will see the fans turned out for it, but the general public was meh. So it will be aimed at fans, with no-name actors and slashed production budgets.
    "There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
    "The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
    "Do you want a game with no casuals so about 500 players?"

  18. #1958
    Quote Originally Posted by Osmeric View Post
    If it does get a sequel, what kind will it be?

    The companies will see the fans turned out for it, but the general public was meh. So it will be aimed at fans, with no-name actors and slashed production budgets.
    There is definitely a market for a sequel amongst Warcraft/WoW fans I wonder whether they would forego a cinema release altogether and go straight to a DVD release?

  19. #1959
    The Lightbringer Aori's Avatar
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    Directors cut bluray will earn a lot. Do some media* preorder bonus' like WoW pet and hearthstone things that'll likely net them an easy million preorders at $25 a pop.
    Last edited by Aori; 2016-06-26 at 09:41 PM.

  20. #1960
    The Lightbringer Nathreim's Avatar
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    Quote Originally Posted by Osmeric View Post
    If it does get a sequel, what kind will it be?

    The companies will see the fans turned out for it, but the general public was meh. So it will be aimed at fans, with no-name actors and slashed production budgets.
    It will probably get a bigger budget. Sequels have to be bigger and better so they always have a bigger budget.

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