Originally Posted by
Quiett
Not more than my own battleshout - 10% atk power, in either event, that would mean there is an even bigger bug ...
In pvp there is supposed to be (at the lower levels) a base of 40% pvp resilience. This is supposed to reduce all damage taken from player sources by 40%.
So if I can do a 5k hit in a dungeon group with all the possible buffs and debufs and bonuses and what not, then the absolute best possible hit I should be able to lay on a pvp target would be 5000 x .60 = 3k.
But this was not the case - I was regularly hitting cloth, leather, mail and even plate for 4500 - 5500 with on unfortunate monk getting a 6200 damage shield slam in alterac valley at level 52. That particular monk only had 5300 ish hp ...
I don't know what I am missing, but it just seems like the math that has applied to all my other toons - I have 4 of them that I am leveling thanks to the RaF bonus ... all do 40% less dmg in pvp, but my prot warrior does the same pve / pvp makes no difference.