Give me this and I'm satisfied. https://www.youtube.com/watch?v=27snWKDARtM
Give me this and I'm satisfied. https://www.youtube.com/watch?v=27snWKDARtM
We all know that this aint happening. Its gonna be the same shit yellow ring crap that it has always been as changing it requires some sort of effort on Blizzard part. Don't judge. It take a lot of effort to get all those stacks of cash off your keyboard so you can tweak something in the beta.
Haven't seen anyone post this before...
With the removal of heart strike and rune strike...how are we meant to do anything if we're silenced?
I was running ToJS on CM a few days ago...was silenced in the 3rd bosses room a fair while...w/o heart strike and rune strike I would have nothing to do then except death strike and melee attack.
Thoughts?
So why is it we cant have Heart Strike back as a single target damage ability? Side note, why the hell did Heart strike ever have a cleave mechanic, it's called fucking Heart Strike.
Soul Reaper works fine as a single target ability costing 1B.
Heart Strike always cleaved, even back in WOTLK. Along with a bit higher damage, that was the primary way it was differentiated from Blood Strike.
Just add a glyph that turns blood boil's aoe from 360 degrees to a frontal cone.
Well, it was iconic for bloodspec back in WotLK - and was great and everything. but time have changed, and since bb have become as good as it is, why have 2 abilitys that does the same? perhaps, replace bb with HS for bloodspec? no need to have both abilitys anymore...
Go and try blood on the PTR... Then you can see how fucking retarded our rotation is now. 3 button wonders.. along with Arms warriors. SNORE..................
I sure am going to miss <3 Strike
Honestly the way that Blood plays on beta atm... It's awful, your weapon is pretty much just there to look pretty... There is absolutely none of the 'depth' to the class that the devs have mentioned and the ability pruning has just gone way too far. IMO between the pruning and consolidations we've ended up with a class that just feels like...well crap, it's clunky to play, has no character, has pretty much none of the fun that i have come to love. It's horrible and I keep looking at it and trying to figure out what the devs have been thinking and what the end goal is...but i just can't see it. 3 button rotation and only one actual melee ability as a tank is BS and takes the 'Knight' part of the class name away.
Eh, I've tanked every dungeon and every mythic boss on the beta server with my DK and I didn't miss a single thing. The rotation feels largely the same. So instead of either using HS when there's 1-3 enemies or BB when there are 4+ I'm only hitting BB now. Is that really something for people to get so mad about?
I guess I'm just interested in other things than what animation my character does when he's hitting a boss.
Last edited by Snuzzfizzle; 2014-09-15 at 05:04 AM.
http://joekey.deviantart.com Sig by Lilliputia! <3
No, he makes a fair point, you can't Death Coil while silenced. Rune Strike did not have that vulnerability. Silence effects are pretty rare, though.