Because free movement is bad class design unless hunter then because yes.
Because free movement is bad class design unless hunter then because yes.
Why should every class be the same? There should be things that make classes unique, this is one of those things.
So basically your saying hunters are allround OP?
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I see where you coming from, but there is no penalty which is frustrating for everyone else.
And huntards still wonder why no one likes them lol.
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Just because hunters aren't considered a caster it's all good... they still cast some abilities or you don't wanna call it casting but lock and loading or pulling the string back that takes 1.5 sec to do so..
Hunters will always be most hated class for me, it has always been so unfair imo. I remember there was this penalty of not able to shoot when you were close. Hunters hated it and everyone else was fine with it lol.
This is coming from a design philosophy behind focusing shot, and MM in general. Iirc dev stated MM is - mechanicwise - the caster hunter, who hits for more at the cost of movement. This is reflected in the long-casting main focus dump AiS, which is also baseline a no-movement shot, and mastery. The same was stated during interviews and twitter answers in regards to focusing shot "less movement more damage" design. The game is still in a number-tuning phase, correct? If yes, simcraft is not accurate and therefore irrelevant to the argument.
Last edited by mmoc1c1d6a1668; 2014-10-04 at 05:12 PM.