you can't use it to pick up a new profession. Fortunately, you can still craft your research and daily mat at level 1 of any profession (the research usually gives 5 skill, and the mat gives 10). I Leveled my warrior's blacksmithing/engineering this way and got to 600 fairly quick.
at least they can kill botting now wont be worth to have bots to farm 24/7
Correct on the first point: bottlenecks that offer certain exemptions for profession crafters will (be intended to) place some limits on goods while preventing materials from being cornered -- which has happened every expansion, leading to weird, backward economies.
It might not work, and there is the question of what it does to gathering.
Given the scarcity of "greater" flasks, (they're made by consuming alchemy's "daily" material 1-to-1, so a max level achy produces a maximum of 10 per day, plus work orders) I would say alchemy is no-brainer.
The one benefit to having mining/herbalism is that you can get your level 3 mine that much faster.
It didn’t even occur to me until I read this thread…when I get home I’m going to drop it and pick up BS, which I’ve always wanted anyway. Downside though next expansion I will most likely have to relearn it, but who knows J
Can't even use all my workorders for the blacksmith from the mine alone.
Professions need more than just a quick fix at this point, the dev team really needs to rethink and redesign them if they are ever to be useful again. I wouldn't expect a meaningful change until at least 6.1. I'm dropping mining- if there's a hint that it will become useful again, it can be leveled back to 700 quickly enough.
Even as a JC, I find I am sitting on amounts of True Iron that I'll never use, and the only thing I am scarce on is Blackrock, but with a level 3 mine that is going to become less of a problem. The problem is there is more than enough in even one toon's garrison to get by, if you are running 2 or 3 alts on one side it's going to be even more ridiculous. I attempted to sell a stack of 200 True Iron today and saw it was going for 75 gold. I decided to just hold onto everything I have in case something comes up where it is needed later, or donate it to the guild bank. The AH is not going to be what it used to be. I will say that gathering herbs is probably a far more profitable endeavor at this point. All sorts of different recipes need them and they are far scarcer than the ores simply because the Herb garden doesn't unlock til 96, and even then it yields far less than the mine.
JC is fairly stale until some gear drops with sockets (I had one drop and replaced it with a War-forged immediately after socketing). Still haven't save up enough Taladite for a neck or ring yet, but getting close. This will become more useful once heroics become easier and Raids and especially LFR come down the pike. Alchemy is and will stay in a great spot. Enchanting as a profession doesn't make a lick of sense at this point since the level 3 non-profession building is so good. I don't have much patience for the gear-crafting professions at this point. Herbalism is great right now (because it feeds Alchemy). Mining is nearly useless. Skinning is likely good since there are no other sources of Leather unless you opt for a Barn.
I feel like this would explain the devaluation of the profession quite neatly. If they intend to make gathering secondary so that everyone has it, like fishing, first aid etc. then this expansion is a middle step towards getting people used to that idea and encouraging people to switch from gathering as a primary.
i really hate you people that complained about this. i'm a miner and fucking loved it, screw the people that bitched >:/
Last edited by derpkitteh; 2014-11-28 at 04:07 PM.
The Mine was indeed giving way too much (and mine carts without a follower...).
Sitting on three full stacks of both ores for when I can actually do something with them (i.e. the Trading Post God blesses me with an ore day).
Stormrage US | Aesryn