I don't mind it either. I prefer using it over the other two choices.
I don't mind it either. I prefer using it over the other two choices.
As it was said many times previously in countless threads and conversations, shaman talents just overall boring. Other than the Earthgrab/Frozen Power/Windwalk tier which actually introduces a choice, both in PvE and PvP and thus actually got the best of the new talent design, you can change on the fly if you feel like it for the next challange. However every other tier is "meh" at best
Time is on our side
Brutal Gladiator Enhancement Shaman *rawr*
I have been playing wow since 2nd day of launch for 10 years as enh shaman.
In wod I really tried ret paladin, warrior etc instead of my lovely enh shaman but I couldn't get same fun at all.
What is the point of playing a game if I don't have fun ?
Tomorrow my subscription is over and I will be done with wow.
Sad but true.
LM is mostly reliable. Short CD, good range. Stackable with other CDs. EF is the opposite. Lesser CD management, requires some rotational adjustment and makes shocks hit harder from time to time (there is some rng ofc based on crits/multistrikes - having higher gear levels makes this very interesting). Hopefully the the new changes will make this talent feel better.
Well according to my tests on PTR SET does more damage than FET. So if you have SET and Searing Totem up during bloodlust it might be doing more damage than FET + LM during that time. My wild guess is the two talents are now very close to each other on single target fights. SET probably slightly pulling ahead on pure single target, but there aren't that many encounters which are pure single...
If go SET, will UF outdps PE, since PE does not benefit SET at all?
So 6.1 soon, so have the flurry/charges bug been fixed on ptr yet? Or at all acknowledged?
what was the bug about flurry?
With the changes to echo, the remade flurry to include charges. "No echo" has 1 charge on your abilities, "with echo" abilities have 2 charges. In the transition from cooldown --> charge recovery, haste lost it's ability to reduce our cooldowns. I believe this got fixed recently.