Arcane Blast:
1 charge) instead of +50% damage, +25% dmg and speed
2 charges) instead of +100% dmg, +50% dmg and speed
3 charges) instead of +150% dmg, +75% dmg and speed
4 charges) instead of +200% dmg, +100% dmg and speed (double damage and half casting time)
Arcane Missiles:
- always active!
- instead of generating arcane charges, it consumes all of them (damage increased per charge)
Arcane Blast:
- huge damage
- 15 seconds cooldown
- doesn't consume arcane charges (always same damage, no multishot)
- it will be a good opener (powerful instant cast)