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  1. #81
    Brewmaster CrossNgen's Avatar
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    Quote Originally Posted by fixx View Post
    So add levels instead of levels? What's the point? Why not just stick to levels instead?




    Blizzard can innovate too. GW2 and Wildstar tried to launch without LFD/LFR by design and look what happened.
    LFR is MMO cancer

  2. #82
    Quote Originally Posted by CrossNgen View Post
    LFR is MMO cancer
    in your opinion. which only you and people like you care about.
    Anemo: traveler, Sucrose
    Pyro: Yanfei, Amber, diluc, xiangling, thoma, Xinyan, Bennett
    Geo: Noelle, Ningguang, Yun Jin, Gorou
    Hydro: Barbara, Zingqiu, Ayato
    Cyro: Shenhe, Kaeya, Chongyun, Diona, Ayaka, Rosaria
    Electro: Fischl, Lisa, Miko, Kujou, Raiden, Razor

  3. #83
    So then we get to 100 and no more leveling, fine...we still have to level 100 levels to get there though when making a new character and that is the painful part, not leveling 5-10 levels once every 2-3 years. Also, no matter what kind of alternative Blizz came up with instead of leveling, no matter how cool or how much better it was, you'd still have a large portion of people crying "you didn't add levels because you're lazy Blizz, less content blah blah".

  4. #84
    Deleted
    Quote Originally Posted by kendro1200 View Post
    They pretty much do that anyways.

    The first Guild Wars went throughout its entire life with the level cap at 20, and it was without issue.
    The second Guild Wars is going to attempt to keep its level cap at 80, and use a horizontal progression system to allow players to grow in power with respect to specific content. Imagine it like account bound elemental resistance that is applied to characters, or like the paragon system in D3, except instead of raw gains, you get gains that are specific to a certain chapter and help you complete encounters within that chapter with greater efficiency. That is essentially all the raw power gain is, doing stuff more efficiently, and there are other ways to do it without trivializing older content, it also keeps the story somewhat more grounded. Like for instance, just because you were amazing at killing Scourge in Northrend, if you go into MC for the first time, apart from some very weak arguments of having super magic gear, there is no real story reason why the Elemental Lord of Fire and his lieutenants are complete push overs to you. With a progression system exclusive to each xpack, you could clear out all of a certain xpack's content, but still have the option to go try another's and still have that progression.
    Paragon is virtually the same as lvling. Lvling just means you gotta reach max level for end game content, while paragon doesn't mean that but there are still plateaus for paragon levels.

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