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  1. #401
    I just don't get why Blizzard won't give it a try. It works well for Everquest with their progression servers. For those who don't know, EQ progression servers start as it released in 1999 and progress through content like the game did at the start. The rate is a little quicker than it was on real release, but still a decent amount of time per patch/expansion. They make a new one every so often so people can replay it or pick it up or whatever. Don't like WoW until WotLK? Wait until it hits then pick it up. Don't want to deal with Cata? Quit until the new server comes out. Once the server catches up to live content, it can easily just go away. Offer a free xfer or something for all progression server chars so they can join their main server, or go to a new place with their progression server guild etc, then close the server down and restart it.

    They could have 2-3 progression servers running at all times. Not a huge money strain on server hardware, would let people join up at random points of the game that fit their liking etc etc.

    "We don't think people would stick with it and play for a long time" is Blizzard's most common response. My counter is people aren't staying and playing for a long time with the live game, does that make it not worth having?

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    Quote Originally Posted by Kilz View Post
    Meh a legacy server would never work out. Vanilla and TBC are both places that became shitholes towards the end if you were a new player. Who would join a legacy server that has been farming Naxx and Sunwell for months? You stand no chance in PvE and PvP is now not enjoyable at all because of those bastards running around.

    I'm surprised why they never talk about a progression server though. One that starts from the start and moves forward as people progress. They could continue until the server catches up with live servers and then merge it with a low pop server and start all over again. It's something that never dies out and allows for people to join at any time without feeling that they'll never catch up.

    Only thing that would need to be decided is what determines the progression rate. First kill would be bad because you're going to get at least one way too hardcore guild that clears everything much faster than everyone else. They would just ruin the experience for everyone else by starting the timer till next raid/expac release too early.

    Shame they never address this possibility and instead fixate on vanilla servers only.
    They could easily just have set rules for it. All content lasts 1/3 the length that it did on live. So that way people know how long until a patch, how long until an xpac, or whatever they want. It wouldn't be dictated by on server play or anything.

  2. #402
    Quote Originally Posted by Garian View Post
    You make it sound easy. I played vanilla. I never cleared Nax. It was incredibly hard to make a 40 man Nax guild.
    Today with people knowing what they're doing it wont take long. Many of the bosses were dead simple if you know what you're doing. Back in vanilla my guild pretty much one-shot Azuregos and spent less than whole raid night on Kazzak and Onyxia in mixed green/blue gear.

    It's not really fair comparison, but the level 60 locked projects who have tried to do vanilla content in live realms without any high level gear took less than four months from start to clearing AQ40.
    Last edited by fixx; 2015-05-29 at 10:29 PM.

  3. #403
    The Unstoppable Force Ielenia's Avatar
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    Quote Originally Posted by Fef View Post
    Did you even read my post entirely? I quote my own words below:-

    "As for the unviable specs like prot paladin etc - no, that was Blizzard's failure. A spec meant to tank should be able to tank but in my opinion, a spec that was meant to tank should not be able to heal or DPS well."

    I should add that a spec meant to tank should be able to tank WELL. You can extrapolate that thought to any other spec you want.
    Except no one is advocating a DD spec to be able to tank like any other tank spec, or heal like any other healer spec. We're talking specs, not classes. Classes have three specs each (Druid being the exception with four). No spec today is designed to perform competitively outside its intended role (no ret Paladin can tank like a prot Paladin, feral Druids cannot heal like resto Druids, etc).

    The issue is that, back in Vanilla, certain specs were not viable for the roles they were designed for. And with the way you worded your original line, here:
    Quote Originally Posted by Fef View Post
    Of course, some specs were not viable for certain tasks - as it should be.
    It made me understand as if you were defending the idea that, for example, prot Paladins not only were not viable to tank, but also should not be tanks. Was that your original intention? Or what?
    "Torturing someone is not an evil thing to do if it is done for good reasons" by Varodoc
    "You sit in OG/SW waiting on a Mythic+ queue" by Altmer <- Oh, the pearls in this forum...
    "They sort of did this Dragonriding, which ushered in the Dracthyr race." by Teriz <- the BS some people reach for their narratives...

  4. #404
    Quote Originally Posted by zorkuus View Post
    This is the problem. Even you legacy server cryouts cannot agree among yourselves what you want. They're not going to release two dozen different servers to please all of you.
    I didn't sayi wouldn't play it period. Its just TBC was my fav expanse is all. Would play any of them over WoD at this point

  5. #405
    I work as a IT specialist in Storage/Backup services and the fact that they dont have a historical archive/backup of their old servers really surprises me.

    But whatever....I dont know about Blizzard's backup policies. They are not a bank or a financial enterprise, so probably their backup policies are not subject of audits.

    BTW that would be really nice if they can "rebuild" the old vanilla servers and give that as an extra services, so the nostalgic so called hardcore would stop complaining and Blizzard can please gamers that want to go forward. (no-flying I AM LOOKING AT YOU)
    Last edited by fenixazul; 2015-05-30 at 12:24 AM.

  6. #406
    Deleted
    Quote Originally Posted by Ielenia View Post
    It made me understand as if you were defending the idea that, for example, prot Paladins not only were not viable to tank, but also should not be tanks. Was that your original intention? Or what?
    Original intention intention implies I changed my mind - sorry but that's not the case. I did not go in detail in the first post and clarified in the second. It seems you either do not understand English well or you have a massive vanilla chip on your shoulder. On this specific matter of unviable specs we agree and we both wrote it down for posterity.

    Let me give you something you will probably disagree with. If I was forced into a choice of (a) all tanking specs viable for all bosses and all situations and (b) 1 tank spec and class to rule them all, I would choose the lesser of two evils (my opinion) and go with option (b). Just in case, I put in a disclaimer and declare neither are my preferred option - just theory.

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    Quote Originally Posted by fixx View Post
    Today with people knowing what they're doing it wont take long. Many of the bosses were dead simple if you know what you're doing. Back in vanilla my guild pretty much one-shot Azuregos and spent less than whole raid night on Kazzak and Onyxia in mixed green/blue gear.
    .
    Practice makes perfect as they say. I'm curious - was the MT in greens/blues on the Onyxia kill?

  7. #407
    Quote Originally Posted by Fef View Post
    Practice makes perfect as they say. I'm curious - was the MT in greens/blues on the Onyxia kill?
    Don't remember that good. We had done some ZG before that but not cleared it. We went for Onyxia on the day 40 players had done the attunement quest chain as the first 40man raid. Main tank was a guy who had cleared BWL before and had rerolled into a late vanilla realm where I was playing. Those easy successes with world bosses (and MC) came mostly from having superior understanding of the encounters, not from gear.


    Quote Originally Posted by fenixazul View Post
    I work as a IT specialist in Storage/Backup services and the fact that they dont have a historical archive/backup of their old servers really surprises me.
    Almost 100% sure it's a white lie. They probably have backups of everything they've made, but not for the whole build environment so they can't compile it. Or the problem could be something like current version of their backend management tools (player logins, account services, Warden etc) wont compile in the same environment as the vanilla game so they can't combine those without excessive reworking of the old code.

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