This. There's NO REASON to EVER do WoW II. There's nothing you could do in a II that you can't incrementally evolve towards in I. New engine? Sure, no problem.
If you do a II version then you end up with half the players on the old version and half on the new version. It will never happen.
WoW has such an open-ended lore system that there's room for literally anything in the current game, so zero reason to create a new one.
Even for a new IP, I'm not sure Blizzard wants to take the risk required for development of another MMOG from scratch.
MMOs are going to become dinosaurs because the market is divided now -- consoles are on one end; smartphones are on the other end.
This medium is too costly, it's like producing a movie every 2 years (heck, movie production IS cheaper -- maybe that's why Blizzard is looking at the movies as an option).
From the #1 Cata review on Amazon.com: "Blizzard's greatest misstep was blaming players instead of admitting their mistakes.
They've convinced half of the population that the other half are unskilled whiners, causing a permanent rift in the community."
Not nearly enough to make it a worthwhile venture for Blizzard. People have fond memories of older content, but I really doubt they want to go back to spending over an hour in a 5 man once you finally got your group together. Taking 20 minutes to travel to parts of the game just so you can quest. You wasted so much time in older versions of the game and that is not fun.
"Privilege is invisible to those who have it."
A WoW2 without a fundamental change in philosophy would just bomb out as players complain about a lack of anything to do at level 60 besides raid.
The only reason WoW hasn't been burried so far this expansion is just the sheer nostalgia factor of "I've been here 10 years, I can't quit now."
FFXIV - Maduin (Dynamis DC)
It is certainly going to be harder and harder for Blizzard or any MMO makers to get new players to try their game. Now as a new player you need to but an old version of WoW then WoD while looking at having to pay a monthly sub soon after that. Meanwhile you have plenty of games that are free or buy to play charging you once and that is it. Getting a new player to roll the dice on WoW is a big hurdle and that will only get worse as time passes. At least now they don't make you buy multiple expansions just to catch up to current content.
"Privilege is invisible to those who have it."
Part of the original intrigue of WoW in vanilla was that things were gated behind mystery. More often than not you had to figure stuff out on your own. Min/maxing and simcraft wasn't a thing back then. WoWhead didn't exist, the closest thing was thottbot... and it was laden with unreliable information most of the time. People gave Thunderfury away to random people because they didn't know what the hell the things were.
Now that every quest, question, build, stat priority, boss strat, etc can be answered in seconds via a google search, WoW has lost a lot of it's flair.
Blizzard can't and won't
Take off your rose tinted goggles
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in probably long after "OMG LOOK AT THESE VANILLA PRIVATE SERVERS THEY'RE SOOOOOOOOOOOOOOO EPIC AND THEY'RE SUPER POPULAR"
seriously
We're all newbs, some are just more newbier than others.
Just a burned out hardcore raider turned casual.
I'm tired. So very tired. Can I just lay my head on your lap and fall asleep?
#TeamFuckEverything
That is simply not true. Remember the development of WOW would have been profitable with 150,000 subscribers as their initial target.
The MMO WOW killer will not be a $150 million mega MMO that tries to be everything to everyone.
It will be a targeted game at a specific group of gamers that will find a much bigger market for their game organically without the pressure of needing a million subs from Day 1 just to support their infrastructure.
I definitely think there is a market for a character progression and exploration based open world MMO with a deep talent system and a large, breathing world to discover. And for it to succeed it needs to be focused on just that.
No PVP. A focus away from "end game" content, possibly by eliminating max level all together. Compelling single and multi player content not solely focused on "raids'. Move away from set item drops and the predictability of WOW and more "think on the fly content". A game focused on a total experience not just end game raiding and ever increasing consumption of content. A long journey filled with MANY side goals interesting experiences and discoveries along the way,
That could be very very successful. But if they start saying, well some people need a simplified skill system, we need to give people a way to just play for 15 minutes a day to have fun, we need to add PVP, we need to attract hard core guilds, etc... it will all fall apart.
The next killer MMO needs to be laser focused build a loyal customer base, and then as they grow start adding features and making accommodations for other things to build that base. Similar to the progression of WOW, actually.
But an MMO that tries to be everything to everyone will fail.
I remember leveling two characters to 60. BOTH of them, by the time I got to my high 50s I was out of quests and had to rely on doing Strat/Scholo in a FIVE MAN (which was a bitch back then) to get those last levels
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I won't lie, I'd love to see a TW version of Naxx40
We're all newbs, some are just more newbier than others.
Just a burned out hardcore raider turned casual.
I'm tired. So very tired. Can I just lay my head on your lap and fall asleep?
#TeamFuckEverything
I do not think Blizzard will do WOW 2 any time soon. But people who do not think it would be successful are fooling themselves. Part of the issues Blizzard faces is disparity of content for newer players. Starting fresh eliminates all that, and would have a huge initial push. But I also think because of Kotick and "corporate" think Blizzard is too focused on casual content and would not be the people to do a WOW 2.0. They are no the same company.
People forget Blizzard became popular because they found ways, mostly through UI to make very hardcore games approachable. Now they make casual games.
And btw, hardcore in relation to WOW is not the same thing as hardcore raiding. WOW was really not about raiding until WOTLK, when people started becoming upset that the lore and story elements were only really open to raiders.
Go check out Nostalrius. That is their plan.
However, after the month it takes you to get to 60 you realize how little there actually is to do in classic other than raid, and I don't have another 20 hours a week to give to 50 other people from all over Europe.
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OMG 13:37 - Then Jesus said to His disciples, "Cleave unto me, and I shall grant to thee the blessing of eternal salvation."
And His disciples said unto Him, "Can we get Kings instead?"