Okay so then it's pointless to even do then...looks like I will just ignore doing that then...will need to find ways to make 20k a month then
Okay so then it's pointless to even do then...looks like I will just ignore doing that then...will need to find ways to make 20k a month then
Right now, if you want some quick cash, pick up gathering professions like mining, skinning, fishing or herbalism and gather in Tanaan. Sell Felblight. Ensure you're killing your 4 champions of Tannan for chances at Medallions of the Legion. Get your cooking up and craft the 125 stat food. Run your weekly invasions to Plat and sell the expensive auctioneer parts. This is how I'm making my gold at the moment.
You can still make gold via garrisons, just not as much. I don't think it's worth getting 10 going any more, but I'm no authority on making bank. Look for the guy with the jackie chan avatar, he knows what's up. Or, check out Tarou WoW Guides.
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11 garrisons still bring you 60-70k a week just from treasure missions which is more then a decent amount - you can see nerf effect but if you took care of your treasure hunters you should be still geting plenty of those 200-300 gold missions everyday. what got hit mostly is the amount of 900-1100 gold missions.
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yee this is what hit people most - those 5-6 vp pieces were great power improvements on chars - atm although apexis gear is nice catch up/lfr by-pass mechanism it doesnt offer decent feeling of power progress- which is a shame as it leaves raids as only source of gear - andmost peoplehate raiding with passion and no amount of force used by blizzard will convince them to change their mind - they will rather leave game then go raiding.
They'd have to make the gear ilvl similar to normal difficulty raiding, otherwise it doesn't matter what type of currency they use -- no one will feel inclined to do it.
You trade a character currency (valor) for an account currency(gold,apexis) and then wonder why people is burnout of alts and garrisons.
Its always better to see the hilarious part of it...instead of just getting angry. And this is really fun lol...
Now lets imagine valor were a shared currency on Cata (i.e.): how many days before forums full of "Im fucking sick of doing 7 dungeons with 8 chars every week to get all the valor!!!!!!!!"?
2?
1?
-200? (the day the feature is announced).
Im starting to think the love RNG so much that even the design is made with a dice.
P.S: and yeah apexis is an account currency now,the apexis fragments are BoA.
I think this hits the nail on the head.
The blue post quoted earlier in the thread indicates that they thought VP become too widely available in MoP, so instead of dailing back to a system like Cata and Wrath (which worked and worked well, imo) they just took it out altogether. :-/
When I played in Cata and Wrath, I'd raid on my main, do the odd dungeon to cap out VP and pick up VP gear to fill slots that RNG denied me. I remember in Cata I didn't actually manage to get any tier tokens from raids until the final raid tier, due to a combination of RNG being evil and my shoddy dice. Without VP I wouldn't have even managed to get my 2 set bonuses in the earlier tiers.
I'd be able to gear alts through Justice, dungeon drops, augmented with some raid-quality pieces available through VP, so they were always lower-geared than my main, but not terribly far behind. I'd have the option to bring an alt to a raid if we were short on a particular role, or hell, if we were just running an alt raid for shits n giggles.
By the end of Cata, I could convert my excess JP to Honor, to pick up PVP gear for transmog (not being able to do that now really irritates me - I'm something of a transmog addict but I hate to PVP).
I just really don't understand the reasoning behind removing JP and VP altogether.
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I've had very similar situations on alts who would have only dreamed about getting a 4 piece if it weren't for VP.
To your last question though, I think it goes back to raids and making sure everyone possible is experiencing the content they're so obsessed over. I remember seeing a lot of happy fanfare when LFR was introduced on the forums from people saying "I would have had to wait at least a year to see the final boss because I don't raid but with LFR I can see it when it's relevant, thank you" and I really think that influenced Blizzard's decisions with raid content. When engagement skyrocketed, their eyes lit up.
And maybe now, post-MoP, maybe they see things like "If it's not raiding, it's not relevant in the gear cycle, it's not being seen by the vast majority through 3 different difficulties (now four) so fuck the currencies and let them grind out dungeon-equivalent shit if they want. Raiding is all that matters!"Originally Posted by Blizzard Entertainment
And then they realized post WoD launch and post 6.1 that raiding is NOT all that matters, and not everyone's endgame or day-to-day goals lie within the confines of a 10-30 person instance. So now we have more Apexis dailies and better things to spend them on, we have scaled-up difficult dungeon content that is very very rewarding, we have a bandaid fix flung at our foreheads.
I think they realized that they, once again, went way too far with their path designed for players to follow. At least I hope so.
But ranty but whatever.
⛥⛥⛥⛥⛥ "In short, people are idiots who don't really understand anything." ⛥⛥⛥⛥⛥
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