Attendance issues have really hurt my raid and we routinely will only have 10 or 11 people on any given raid night. This gives us some problems with Kilrogg as the general consensus seems to be that it is rough on the small raid sizes. We've been running into the same problems that most other groups seem to have, namely difficulty with add control when people are in Visions of Death. We have been running with 3 healers. I've seen people suggest dropping to 2 healers and we did try that for a pull last week, but with little gained. We kind of just winged it, though, so perhaps with more thought put into it things might turn out differently. When trying to 2 heal, what are the merits of sending a healer down for Visions vs. not sending one down? I've seen it suggested both ways. If we don't send a healer down, I'm worried that we're left in pretty much the same shape for add control while the dps are away and that Fel Corruption will get out of control. If we do send a healer down, then I'm worried about their ability to keep up with healing until the other healer gets back. Any insights into which might be the wiser path would be appreciated. Another thing suggestion I've read and intend to try next week is to pop hero when the first Visions group goes down and then again if possible for when they get back. The idea being to power through the first difficult add period with hero and then relying on buffed dps to handle future periods.
Logs would be linked here if I could. If you believe that looking at logs may help you help us, you can find us at Warcraft Logs. We are Aegis on Galakrond (US) and this is pertaining to the Sunday raid.
A couple notes. I very much like the group of friends that I raid with so sitting people is not really an option (not that it would help in this particular case anyways). Also, I would like the success of clearing these fights to be earned by ourselves, so picking up extra people via the group finder is also not something I would like to consider. I know that these choices can really limit our ability to clear fights, but they're important to me and seem to be agreed upon by the rest of the raid.
If you have any further suggestions, I would definitely welcome those as well. We've been roadblocked at Kilrogg for two weeks now and failing for a third week when I see other groups of similar quality but larger quantity breeze through to later bosses might be fatally demoralizing to the group. Thank you for taking the time to read this and happy raiding!