Hi 5/13 Mythic here and wondering how everyones thoughts are on Balance in HFC?
Personally I'm finding us to be quite ineffective in some of the scenarios, especially with rings becoming more common.
Assault: On paper sounds like a dream, but stuff is dying before I get half my starfall off at best in heroic. In mythic (since I don't have the seed yet), I'm using surge more so I can't cleave as much as I'd like.
Reaver: No complaints, its one of the only fights in here I feel its a fair test in DPS.
Kormrok: Hands die in 1 cataclysm or what ever warlocks do, or combat rogue shinanigans. I end up just single targeting, cant help feel that they may as well bring a mage/lock over me both in heroic and mythic.
Council: Again pretty much no complaints, we're very effective in 3 target scenarios (#PrayForFelRageOnMe). Again if I had the Seed I could probably parse WAY higher. My only real complaint is the timing on Windwalk is about 20s before 3m CDs which is very irritating! :P
Kilrogg: Meh annoying fight tbh, small adds don't last long enough to warrant a starfall or DoTs unless we're getting overwhelmed which isn't supposed to happen. God like in the other room though.
Gorefiend: Annoying. Can't use CDs on the pull because the Feast phase timing is awful for us. Inside the belly adds are OK warrants a starfall and vigil is helpful to help healers. However outside I feel like I should just tunnel the boss/tank add, the others just die too quick, occasionally starfall seems worth it but not consistently. On mythic however this changes drastically depending on what role I'm playing, managing the left over souls I feel very useful, but SPriests/UH DKs/Enh Shams seem to be just as good if not better, so I've ended up on spirit tunnelling duty the past few raids. However this is what we're progressing on ATM and a seed would do us wonders I think. tl:dr hc hate it, mythic I'm OK with it.
Socrethar: Free loot boss, our DPS with rings means we can just kill it in 1 phase now, so meh.
Iskaar: Actually really enjoy this fight and it works well for us, the timings are pretty good too.
Fel Lord: Single target /snooze. Seriously though may as well bring a mage/lock, better single target and they can soak better.
Xhul: 100% best balance fight in here, if I had a Seed I'd have a party here.
Tyrant: Similar to Fel Lord tbh, I guess we're fine but I don't really enjoy this encounter or any other pure DPS check fights.
Mannaroth: Awesome, multidotting, roars, even solar beam is very useful, and we can be quite competitive.
Archi: I've been having a lot of trouble understanding how we're supposed to compete here. We're VERY good for Infernals, and pretty good in the smaller add phase, but I can never seem to get good parses here.
Those are my opinions on fight by fight, however I think a lot of it has to do with how much value is in the Seed/DSI/Ring/Tier. Without those I don't believe its possible to get a good parse, because previous to this I'd generally get 85-98% ish parses', but I'm struggling to keep above 75% atm and I don't feel I'm playing bad.
Anyone else feeling this?