I think it should be baseline for for sub and sin, not combat.
I think it should be baseline for for sub and sin, not combat.
Objectively, yes. But from a gameplay design perspective its ridiculous to have every spec have some kind of random bonus CP generation and not have a baseline buffer of some kind. Playing without anticipation feels like playing a clunky spec from 2006 - not to mention it doesn't feel right to use a 3-4 CP finisher.
Combat also has random bonus CP with revealing strike.
ferals also dont have so many excess combo points
rogues get an almost guaranteed 3 cps from mutilate with class trinket that alone makes anticipation borderline mandatory.
ambush gives 2 cps with occasional random extra from HAt as well
only spec that can get away with not using anticipation is combat, but even then you lose out on some extra cps from revealing
that's literally the best part about rogue. im dreading the so called "class rework" that's coming in legion, because i know they're gonna screw us over with a bunch of stupid procs and extra resource bars, and ruin the simple smooth yet deep gameplay that rogue has.
Last edited by shaunika123; 2015-10-27 at 08:35 AM.
while i really dislike anticipation it is 100% required for sub. While i wish it was removed from the game, it won't be.