Originally Posted by
djriff
Well lets see.
Assault - you can run anything as it's fairly easy to heal. For progression I took BH glyph as we're split up most of the time and were chaining CD's when the bosses come out.
Reaver - CoH for artillery damage. You can drop out deep wells for BH if you want to run both, however with people spread out all over the place most of the time you're PoH won't hit all 5 people and I just didn't feel it was worth it.
Kormrok - CoH for sure, really helped out with healing during Pound. I ran BH, CoH, and Renew for this and was able to keep people topped off just fine.
Council - Deep Wells, CoH, Renew. Lots of healing to be done here and CoH shines quite nicely. Didn't need the BH glyph as I run DS + SoL for this and get plenty of serendipity stacks through that.
Killrog - Don't have time to stand still and cast BH then I need to (Death Throes) so went CoH.
Gorefiend - Depends on how you handle feast, I was fine with CoH for progression, but if we needed the extra healing, BH would have been fine.
Iskar - CoH hands down, lots of damage that can be healed up quickly. DS + SoL works great here as you can game the AoE cap from your range + melee stack groups.
Socrethar - CoH due to apocalypse. Outside of that, there really isn't to much damage going out.
Tyrant - CoH as the fight gets capped out for healing and BH would just be a waste/pad tool imo.
Fel Lord - CoH , BH, Renew Lots of damage and being able to burst heal with CoH, BH, BH, PoH was very nice
Xhul - CoH as the raid can be spread out for a lot of the fight. Damage ramp up until the last 20% as is.
Mannroth - CoH due to a lot of movement in the last phase.
Archimonde - CoH due to amount of movement and the lack of group damage rendering BH BH PoH slightly useless.