You said exactly what I was thinking. The game as a whole has become easier and not as challenging, therefore not as rewarding anymore. Only difficult thing now is doing mythic or high end arena and there's pretty much nothing you have to do beforehand in the game.
To the OP (only viewing the PvE side of the game), I'm sorry I enjoyed it more back in the days than now > > PvP wise, if you don't understand why people are quitting because some player, with significantly less skills than you, easily destroys you or gives you an incredibly hard time, then you're the one who is selfish and refuses to see other people's points of view.
Also being casual doesn't mean you have to suck at the game (which is usually associated with). I would love to see Blizzard focusing on content like the warlock green fire quest, brawler's guild (MoP edition) and CMs rather than meaningless 10 raid difficulties. Also, PvP wise, returning to classes pre-prune and getting rid of macros (I have more macros than abilities on some characters taking up a shit ton of space) to fix the bloated action bars.
Man often meets his destiny, on the path he takes to avoid it.
Well ... too casual is one thing. I have lost in fact many people to the ability pruning and general downscaling of abilities. Hell, PvP is less enjoyable for me because of it. Taking away from our toolkit is for many people "ok". For people that actually used said abilities in the right moment could show a lot of skill and knowledge about the game. Which was the major drive for me to improve in my PvP Gameplay and why I enjoy playing as a Prot Pally and Brewmaster Monk in PvE. There is a lot of things you can improve on - even later on. Abilities that - used in the right moment - can carry the whole group. People still want abilities like dark simulacrum pruned. I don't get that at all. Yes, it isn't used that often but do they have to? MMO-Combat lacks depth in general. Abilities that are not part of your "main" rotation but are mayor gamechanger in certain moments are imo awesome.
That little ramble out of the way - well, because it has become more casual. In some aspects. Adding more levels of difficulty is in fact one aspect people tend to forget. There was a thing you could aspire to do way way down the line if you started (like me) way after the raiding scene already established itself. Working up through different raids to get to the hard stuff was a good concept (as always - imo) because it made you work through the tiers like you should in a game focused so much on the endgame.
Ofc there were problems with this esp. on the higher end of the raiding scene but that never stopped Blizz from doing anything now did it?
So yes, giving players choice was a good thing. Giving them too much choice is probably why players just don't feel the drive to actually achieve something. Gear hasn't been a real issue since forever. The times of seeing someone with a full highlevel Raidset and being amazed by it are over and the actual content almost doesn't change at all. Hell, Normal and Heroic are almost carbon copies of themselves (maybe with some nerfs to normal not so much anymore but they were) just with tweaked numbers.
I think they designed themselves into a corner with what they gave us in terms of "quality of life"-stuff and beyond.
Okey, ramble #2 over.
But I do not think many of the people that quit the game with WoD did that because the game was because it went "too casual". WoD hat its own problems. From broken promises (/too high expectations) to no support later on. People don't like being treated that way from a company they give 15 Dollars to every month. Even more if you count Expansions, paid character services and ingame shop items.
They expected a certain kind of quality and they didnt get it. People not as attached to the game as us veterans/people with guilds/raids will just quit the game if the content isn't any good. That's how it works. Many of my friends are still subbed just because they raid. Activity is still strong in our Guild's Skype Chat but almost nobody logs on anymore outside of raids. Hell, we lost so many people over the last few months it's crazy.
Okey, I should stop with the rambles and I am done for now. I hope, this wasn't too hard to read. I didn't prove-read this one but I think I got my feelings "on paper" and that's all that counts.
I quit cause I'm bored
Well, the game is too casual. Also, that is why I quit.
What got harder:
- Mythic bosses
What got easier over the years:
- Removing mechanics from other raid difficulties by shoving all the interesting bits into Mythic
- All LFR fights being tank n spanks
- Elite mobs being soloable while leveling
- No threat of dying to large packs of mobs while leveling
- Leveling speed is greatly decreased for this expansion
- Ashran vomits honor
- Garrison vomits crafting mats
- Hardest part of crafting went from boss drops, quests, or difficult feats to waiting
- Legendary quest is just "Collect x" with easy scenarios
I could go on and on, but basically everything in the game is so damn simple. I'm not even comparing this to other games, just to WoW's past self. These are not quality of life improvements, but simply gutting the gameplay. WoW now to Vanilla WoW is like Brave Frontier to FF7.
.......optimal at garrisons? what? How do you figure? And I never stepped foot into challenge modes for gear before raiding I did my heroics and bought my crafted pieces and called it a day.
- - - Updated - - -
WoW never really had any of that to begin with?
History will have to record that the greatest tragedy of this period of social transition was not the strident clamor of the bad people, but the appalling silence of the good people - Martin Luther King, Jr.
Well, different expansions catered to different people so yea. Take TBC for instance, if you were a casual back then, that was a big nono.
History will have to record that the greatest tragedy of this period of social transition was not the strident clamor of the bad people, but the appalling silence of the good people - Martin Luther King, Jr.