Originally Posted by
Esubane
Holy shit, shipyard may actually become playable now
Please note, the following Shipyard changes are still in testing.
Naval Missions
Rare naval missions should now appear more frequently.
Increasing the chance of success on a naval mission will now also decrease the chance a ship will be destroyed on failure. If the mission success chance is at or above 90%, no ships will be lost on the mission.
Naval blockade missions now have a shorter duration of 30 minutes (down from 4 hours), reduced Oil cost to 50 (down from 100), and increased the amount of time before a naval blockade returns to 7 days (up from 5 days).
Ships and Crews
Increased success chance bonus on missions provided by a Human Crew by 50%.
Increased success chance bonus on missions provided by a Pandaren Crew by 33% and the bonus will now apply to Missions that are 12 hours or longer (was 18 hours or longer).
Significantly increased the effectiveness and bonuses provided by Naval Equipment items by 100%.
I can't believe this took them 6 months to implement. Especially that no destruction at >90% success pleases me. There's nothing more demoralizing than losing 2 epic ships on a 94% failed mission.