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  1. #61
    Final boss done finally completed. Originally I planned to make 6 bosses but I wasn't too happy with 5th boss because I couldn't think of any good mechanics for it. The same problem was with Dimensius aswell so the solution was to merge the encounters together and cross my fingers. I'm pretty happy with this fight. I'm absolutely sure this is overtuned as fuk. Had especially problems which how much dps a player would do in phase 3 with their new abilities so I just wrote "inflict high physical damage" instead and expect to do atleast over 100k+ dps with it.

    "Caverns of the Nameless Void"

    Fifth boss (5/5)

    Spoiler: 
    Overview
    Name: The Nameless Void
    Appearance: Living Void Portal (Similiar to C’thun model)
    History: A legendary being of unknown powers that was once the terror from another planet far far away. It’s death did not fully destroy it but leave behind a unstable amount of energ that could tear a rift open to the twisting Nether. The energy has been collected by the burning legion has tasked the Shadow Council to revive it. Without a name it is now known as the Nameless Void and to be used as a living summoning portal that could bring any creature from the Twisting Nether to any place.

    Phase 1 The Nameless Void 100% - 0%

    The Nameless Void
    Health – 42880k
    Torment Beam – Inflict 75,157 Shadow damage to the current target and 27,789 Shadow to all other targets within 8 yards of the current target every 0.5 sec for 8 secs. 10 sec cast.

    Rampaging Barrage – Inflict 41,336 Shadow damage every 0.25 sec to EVERYTHING within 30 yards for 4 secs. 10 sec cast.

    Oblivion Orb – Launch a powerful orb that stun EVERYTHING within 20 yards of the orb's impact suffering shadow damage equal to 5% of the target’s maximum health every 1 sec for 10 secs. 10 sec cast.

    Twisting Energy2880k Health
    Explosion – Twisting Energy explode upon death, inflicting 50,000 Shadow damage to all players. The damage inflicted decreases the farther away the player stands from the explosion.

    Nether Wyrmfiend4083k Health
    Normal melee hits
    380,715 – 395,632 Physical damage 1.0 attack speed
    • Fixate – A large creature from the twisting nether that will fly around attacking players only when they move. If the Nether Wyrmfiend catches them in melee range they will be fixated.
    • Shadow Scales – Reduce damage taken by 75%. Can be temporarily removed when being hit by Torment Beam

    Void Cell – 2162k Health – Inflict 200,000 Arcane damage to all players every 1 sec within 8 yards. If the Void Cell is destroyed, will split into 5 smaller sized Versions that grow into full sized versions after 6 seconds.
    • Small Void Cell - 581k Health

    Phasing Anomaly – 7561k Health – Stunnable
    Normal melee hits
    399,790 – 415,455 Physical damage 1.5 attack speed
    • Nether Strike – Inflict 200,399 Arcane damage to the current target and renders them unable to be healed by any direct healing for 6 secs. The target can still be healed by area of effect healing. 2 sec cast.
    • Cosmic Fury – Attack the player in a relentless fury inflicting 96,201 Physical damage every 0.6 sec for 6 secs. If the Phasing Anomaly is stunned during the duration of the attack it will cast Cosmic again. 2 sec cast.

    Phase 2 Void Lord arrival 100% - 85%
    After defeating The Nameless Void you suddenly feel uneasy as something with monstrous powers is about to appear from the portal.

    Dimensius
    Health – 367223k
    Normal melee hits
    • 571,129 – 593,507 Physical damage 1.5 attack speed

    Soul Split – 200% of tanks HP – Inflict 305,512 Shadow damage to the current target leaving behind a soul fragment that is vulnerable to most attacks. Any damage done on the soul fragment will be reflected back to the owner of the soul for 100% of the damage done as Shadow damage. Last until the Soul fragment is destroyed. 2 sec cast.

    Nightmarish Spawn – 550k health – 4 Nightmarish Spawns will appear at a random location and moves towards the nearest soul fragment. The Nightmarish Spawn instantly kills the soul fragment upon reaching it.
    • Gathering Speed – The Nightmarish Spawn periodically gains 100% movement speed. This can stack up to 3 times.

    Shadow Rain – Rain down shadow magic at random spots, inflicting 153,109 Shadow damage to all targets within 5 yards of the impact point for 15 secs. 3 sec cast.

    Growing Corruption – Corruption starts to grow from the current target inflicting 672,383 Shadow damage to all players within 8 yards when dispelled. The area of effect yard increases over time. Dispellable.

    Nether Beam – Strike a destructive beam at a random target that will instantly jump 4 times to other targets within 12 yards inflicting 230,128 Arcane damage to all targets within 6 yards and an addional 46,026 Arcane damage every 2 sec for 10 secs. If no target is found, the primary target will be struck for the remaining amount of jumps left. This effect stacks up to 5 times. 3.0 sec cast.

    Mental Sickness – You are becoming mentally ill. Your movement actions have been reversed. In addition direct healings cast done on target reduces their maximum health by 10% and damage done by 10% for 12 secs. This effect stacks up to 10 times.

    Displaced Healing – Curses the healer with Displaced Healing, causing all healings done to jump and heal the closest target within 20 yards of the current target instead. If no target is found, the primary target will be healed. Lasts 15 secs.

    Phase 3: The ALL-Devouring 85% - 65%

    Dimensius

    The ALL-Devouring – Instantly kill all players in body.

    Spirit’s Vengeance – Being killed in body but not in soul they refuse to give in to Dimensius as they link their souls together to make their stand against Dimensius once again, gaining new player abilities.
    • Incorporeal– Reduce armor by 100% and reduce melee damage taken by 85%. In addition all player’s maximum health will be set to 500,000 HP
    • Together in the Darkness – The souls of all players are linked together. When one player falls the others will fall aswell
    • Determined Strike – Inflict high physical damage
    • Taunt – Taunt the target, forcing it to attack you. 15 sec cd
    • Shadow Mend – Heals yourself for 25% of your maximum life. Melee attacks interrupt the cast. 2.5 sec cast.
    • Health Funnel – Transfer 5% of the caster’s max health to a friendly target every 1 sec. Channeled
    • Spirit Walk – Increase your movement speed by 70% for 6 secs. 15 sec cd
    • Phase Shift – Increase your chance to dodge any attack by 100% for 1 sec. 12 sec cd.

    Soul Flay – Stuns the current target and Inflict 30% of the target’s maximum health every 1 sec for 6 secs. Phase Shift does not dodge this attack. 1 sec cast.

    Alone in the Darkness – Inflict 10,000,000 Shadow damage to all players. 2.5 sec cast

    Soul Conduit – Summon a Soul Conduit at a player’s location, inflicting 25% of the target’s maximum health every 1 sec and pulling nearby target’s within 12 yards of the conduit’s location. 1 sec cast. Soul Conduits will remain for the duration of the encounter.

    Engulfing Darkness – Inflict 500,000 Shadow damage in a cone in front of the caster that spans from one end to the other end. 1.5 sec cast. 6 sec channeled.

    Void Shell – Cast on all players. After casting a Shadow Mend, it will be absorbed and a ring of shadows explodes slowly going outward up to a max 30 yards inflicting 25% of the target’s maximum health every 1 sec.

    Phase 4: Final Stand 65% - 50%

    Dimensius

    Spirit’s Revival – The spirits have brought back the player’s bodies and gained them the ability Soul Mirror.
    • Soul Mirror – All players leave behind a soul fragment that is vulnerable to most attacks. Any damage done on the soul fragment will be reflected back to the owner of the soul for 100% of the damage done as Shadow damage. Players gain the ability to swap places with the Soul fragment.

    Spirit Bolt – Inflict 2,530,978 Shadow damage to a random soul fragment, Deals 50% less damage to players, split evenly among all targets within 8 yards. The maximum number of targets that can split the damage is limited to 5. 2.5 sec cast.

    Death Bolt – Inflict 2,530,978 Shadow damage to the current target, Deals 50% less damage to Soul Fragments, split evenly among all targets within 8 yards. The maximum number of targets that can split the damage is limited to 5. 2.5 sec cast.

    Shadow Vault – Inflict 183,730 Shadow damage to all players, pacifying them for 2 secs and knocking them back. 1.0 sec cast.

    Wrath of Dimensius – After Shadow Vault Dimensius will engulf sections of the platform in shadows, inflicting 776,048 Shadow damage to all players in the targeted area. Wrath of Dimensius will be cast every 2.5 sec for 7.5 sec. 2.5 sec cast. This does not damage Soul Fragment

    Shadow Wall – Summon a shadow wall that slowly cross the room vertically instantly killing any player it touches. Does not affect Soul Fragments.

    Mana Void – Dimensius creates 2 Mana Voids, feeding on spend mana from players within 12 yards. If a player is within 8 yards of the Mana Void it burns away 20% mana and 102,051 Shadow damage every 1 sec. Once it depletes it erupts dealing 229,647 Shadow damage to all players. Players spending mana near a Mana Void will delay it’s depletion time. 1.5 sec cast.

    Unstable Mana – Afflicts a random target with unstable mana, causing damage to all players for 500% of amount mana spend for 10 secs. Unstable Mana does not switch places when a player swaps place with their soul fragment.

    The Encounter ends at 50% and Dimensius will be pulled back to the Twisting Nether destroying the portal from The Nameless Void.

    Tank:
    - Torment Beam while being fixated is a lot of damage taken, consider using a defensive cooldown.
    - Use the Nameless Void’s own attacks to deal with beings it summoned.
    - Watch your positioning for Soul Split.
    - Growing Corruption requires you to use a defensive cooldown to survive.
    - In phase 3 use your new abilities to work and work as a team to survive all the mechanics.
    - Soul Mirror can be used to teleport to place to avoid or survive deadly mechanics.
    Damage Dealer:
    - Use the Nameless Void’s own attacks to deal with beings it summoned.
    - Nightmarish Spawn must be killed quickly.
    - Spread out for Nether Beam, not too far, not too close or you’ll suffer lethal damage.
    - In phase 3 use your new abilities to work and work as a team to survive all the mechanics.
    - Soul Mirror can be used to teleport to place to avoid or survive deadly mechanics.
    - Mana Void detonation’s time can be delayed when spending mana near it. (not too near!)
    Healer:
    - Dispel Growing Corruption only when the tank is at decent health with a defensive cooldown.
    - Avoid healing the target with Mental Sickness, be especially careful when you have Displaced Healing.
    - In phase 3 use your new abilities to work and work as a team to survive all the mechanics.
    - Soul Mirror can be used to teleport to place to avoid or survive deadly mechanics.
    - Mana Void detonation’s time can be delayed when spending mana near it. (not too near!)
    - Unstable Mana is very dangerous! Use Soul Mirror to be able to heal safely.

    Map + Wrath of Dimensius patterns (from phase 4)
    http://imgur.com/a/FXJ75

    Ability Timers
    Spoiler: 
    Phase 1
    0:00 Torment Beam
    0:09 Phasing Anomaly
    0:17 Void Cell
    0:20 Rampaging Barrage
    0:34 Twisting Energy
    0:36 Oblivion Orb
    0:45 Nether Wyrmfiend
    0:48 Torment Beam
    1:03 Void Cell
    1:08 Rampaging Barrage
    1:17 Phasing Anomaly
    1:20 Twisting Energy
    1:24 Oblivion Orb
    1:31 Nether Wyrmfiend
    1:36 Torment Beam
    1:49 Void Cell
    1:56 Rampaging Barrage
    2:06 Twisting Energy
    2:12 Oblivion Orb
    2:17 Nether Wyrmfiend
    2:24 Torment Beam
    2:25 Phasing Anomaly
    2:35 Void Cell
    2:44 Rampaging Barrage
    ----- At this point The Nameless Void must be defeated
    2:52 Twisting Energy
    3:00 Oblivion Orb
    3:03 Nether Wyrmfiend

    Phase 2
    0:05 Growing Corruption
    0:09 Shadow Rain
    0:16 Nether Beam
    0:21 Mental Sickness
    0:22 Soul Split
    0:25 Displaced Healing
    0:30 Nightmarish Spawn
    0:35 Shadow Rain
    0:41 Growing Corruption
    0:45 Mental Sickness
    0:47 Nether Beam
    0:51 Displaced Healing
    0:52 Soul Split
    1:00 Nightmarish Spawn
    1:01 Shadow Rain
    1:09 Mental Sickness
    1:17 Growing Corruption / Displaced Healing
    1:18 Nether Beam
    1:22 Soul Split
    1:27 Shadow Rain
    1:33 Mental Sickness
    1:30 Nightmarish Spawn
    1:43 Displaced Healing
    1:49 Nether Beam
    1:52 Soul Split
    1:54 Growing Corruption / Shadow Rain (1 sec delay)
    1:57 Mental Sickness
    2:00 Nightmarish Spawn
    2:09 Displaced Healing
    2:10 Nether Beam
    2:19 Shadow Rain
    2:22 Mental Sickness / Soul Split (1 sec delay)
    2:29 Growing Corruption
    2:30 Nightmarish Spawn
    2:35 Displaced Healing
    2:41 Nether Beam
    2:45 Mental Sickness / Shadow Rain
    -----Transition Demidus at this point
    2:52 Soul Split
    3:00 Nightmarish Spawn
    3:01 Displaced Healing
    3:05 Growing Corruption
    3:11 Shadow Rain
    3:14 Nether Beam (2 sec delay)

    Phase 3
    0:05 Soul Flay
    0:15 Engulfing Darkness
    0:23 Soul Conduit
    0:27 Soul Flay
    0:34 Alone in the Darkness
    0:40 Void Shell
    0:49 Soul Flay
    0:56 Soul Conduit
    0:58 Engulfing Darkness
    1:06 Void Shell
    1:11 Soul Flay
    1:22 Alone in the Darkness
    1:29 Soul Conduit (2)
    1:32 Void Shell
    1:33 Soul Flay
    1:41 Engulfing Darkness
    1:55 Soul Flay
    1:58 Void Shell
    2:02 Soul Conduit (2)
    2:10 Alone in the Darkness
    2:17 Soul Flay
    2:24 Void Shell / Engulfing Darkness
    2:35 Soul Conduit (3)
    2:39 Soul Flay
    2:50 Void Shell
    2:58 Alone in the Darkness
    -----Transition Demidus at this point
    3:01 Soul Flay
    3:07 Engulfing Darkness
    3:08 Soul Conduit (3)

    Phase 4
    0:08 Shadow Vault
    0:09 Wrath of Dimensius
    0:21 Mana Void
    0:25 Unstable Mana
    0:28 Death Bolt
    0:35 Shadow Wall
    0:41 Spirit Bolt
    0:46 Unstable Mana
    0:49 Shadow Vault
    0:50 Wrath of Dimensius
    1:01 Shadow Wall
    1:02 Spirit Bolt
    1:07 Unstable Mana
    1:11 Mana Void
    1:18 Death Bolt
    1:27 Shadow Wall
    1:28 Unstable Mana
    1:30 Shadow Vault
    1:31 Wrath of Dimensius
    1:43 Death Bolt
    1:49 Unstable Mana
    1:53 Shadow Wall
    1:56 Spirit Bolt
    2:01 Mana Void
    2:10 Unstable Mana
    2:11 Shadow Vault
    2:12 Wrath of Dimensius
    2:19 Shadow Wall
    2:25 Death Bolt
    2:31 Unstable Mana
    2:38 Spirit Bolt
    2:45 Shadow Wall
    ----- Chance of wiping becomes high likely at this point
    2:48 Death Bolt
    2:51 Mana Void
    2:52 Shadow Vault
    2:52 Wrath of Dimensius / Unstable Mana
    3:03 Death Bolt
    3:11 Shadow Wall
    3:16 Spirit Bolt
    12 min Berserk


    Shorter Version
    Spoiler: 
    Phase 1
    Torment Beam – First used at 0:00 – Happens every 48 secs
    Rampaging Barrage – First used at 0:20 – Happens every 48 secs
    Oblivion Orb – First used at 0:36 – Happens every 48 secs
    Twisting Energy – First spawn at 0:34 – Spawns every 46 secs
    Nether Wyrmfiend – First spawn at 0:45 – Spawns every 46 secs
    Void Cell – First spawn at 0:17 – Spawns every 46 secs
    Phasing Anomaly – First spawn at 0:09 – Spawns every 1:08 mins.

    Phase 2
    Soul Split – First used at 0:22 – Happens every 30 secs
    Nightmarish Spawn – First used at 0:30 – Happens every 30 secs
    Shadow Rain – First used at 0:09 – Happens every 26 secs
    Growing Corruption – First used at 0:05 – Happens every 36 secs
    Nether Beam – First used at 0:16 – Happens every 31 secs
    Mental Sickness – First used at 0:21 – Happens every 24 secs
    Displaced Healing – First used at 0:25 – Happens every 26 secs

    Phase 3
    Soul Flay – First used at 0:05 – Happens every 22 secs
    Alone in the Darkness – First used at 0:34 – Happens every 48 secs
    Soul Conduit – First used at 0:23 – Happens every 26 secs
    Engulfing Darkness – First used at 0:15 – Happens every 43 secs
    Void Shell – First used at 0:40 – Happens every 26 secs

    The amount of Soul Conduits will increase as the fight goes on.

    Phase 4
    Spirit Bolt – First used at 0:41 – Happens at specific times
    Death Bolt – First used at 0:28 – Happens at specific times
    Shadow Vault – First used at 0:08 – Happens every 41 secs
    Wrath of Dimensius – First used at 0:09 – Happens every 41 secs
    Shadow Wall – First used at 0:35 – Happens every 26 secs.
    Mana Void – First used at 0:21 – Happens every 50 secs
    Unstable Mana – First used at 0:25 – Happens every 21 secs.

    Mana Voids detonates in 20 secs. Each mana spend cast extends the detonate timer by 1 sec.


  2. #62
    I just want the underground zone / city. It will be soooo BADASSS!!!!

  3. #63
    I've sended my work to blizzard. I would be happy if blizzard uses atleast 1 of my boss encounters or parts of some mechanics. Especially want the fifth boss from Underground City to be used and from what i've seen in Legion there is this Highborne race that excel in using arcane magic so my encounter would fit perfectly for them. Doesn't have to be exactly the same but similiar. It's most likely impossible that it will happen but that doesn't stop me from trying.

    Also just a quick question. Would Reddit be a better place to post my boss suggestions? My thread hasn't been receiving much attention here so I don't know if i'm doing it wrong or right.

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