Overview
Name: The Nameless Void
Appearance: Living Void Portal (Similiar to C’thun model)
History:
A legendary being of unknown powers that was once the terror from another planet far far away. It’s death did not fully destroy it but leave behind a unstable amount of energ that could tear a rift open to the twisting Nether. The energy has been collected by the burning legion has tasked the Shadow Council to revive it. Without a name it is now known as the Nameless Void and to be used as a living summoning portal that could bring any creature from the Twisting Nether to any place.
Phase 1 The Nameless Void 100% - 0%
The Nameless Void
Health – 42880k
Torment Beam – Inflict 75,157 Shadow damage to the current target and 27,789 Shadow to all other targets within 8 yards of the current target every 0.5 sec for 8 secs. 10 sec cast.
Rampaging Barrage – Inflict 41,336 Shadow damage every 0.25 sec to EVERYTHING within 30 yards for 4 secs. 10 sec cast.
Oblivion Orb – Launch a powerful orb that stun EVERYTHING within 20 yards of the orb's impact suffering shadow damage equal to 5% of the target’s maximum health every 1 sec for 10 secs. 10 sec cast.
Twisting Energy –
2880k Health
Explosion – Twisting Energy explode upon death, inflicting 50,000 Shadow damage to all players. The damage inflicted decreases the farther away the player stands from the explosion.
Nether Wyrmfiend –
4083k Health
Normal melee hits
380,715 – 395,632 Physical damage 1.0 attack speed
- Fixate – A large creature from the twisting nether that will fly around attacking players only when they move. If the Nether Wyrmfiend catches them in melee range they will be fixated.
- Shadow Scales – Reduce damage taken by 75%. Can be temporarily removed when being hit by Torment Beam
Void Cell – 2162k Health – Inflict 200,000 Arcane damage to all players every 1 sec within 8 yards. If the Void Cell is destroyed, will split into 5 smaller sized Versions that grow into full sized versions after 6 seconds.
- Small Void Cell - 581k Health
Phasing Anomaly – 7561k Health – Stunnable
Normal melee hits
399,790 – 415,455 Physical damage 1.5 attack speed
- Nether Strike – Inflict 200,399 Arcane damage to the current target and renders them unable to be healed by any direct healing for 6 secs. The target can still be healed by area of effect healing. 2 sec cast.
- Cosmic Fury – Attack the player in a relentless fury inflicting 96,201 Physical damage every 0.6 sec for 6 secs. If the Phasing Anomaly is stunned during the duration of the attack it will cast Cosmic again. 2 sec cast.
Phase 2 Void Lord arrival 100% - 85%
After defeating The Nameless Void you suddenly feel uneasy as something with monstrous powers is about to appear from the portal.
Dimensius
Health – 367223k
Normal melee hits
- 571,129 – 593,507 Physical damage 1.5 attack speed
Soul Split – 200% of tanks HP – Inflict 305,512 Shadow damage to the current target leaving behind a soul fragment that is vulnerable to most attacks. Any damage done on the soul fragment will be reflected back to the owner of the soul for 100% of the damage done as Shadow damage. Last until the Soul fragment is destroyed. 2 sec cast.
Nightmarish Spawn – 550k health – 4 Nightmarish Spawns will appear at a random location and moves towards the nearest soul fragment. The Nightmarish Spawn instantly kills the soul fragment upon reaching it.
- Gathering Speed – The Nightmarish Spawn periodically gains 100% movement speed. This can stack up to 3 times.
Shadow Rain – Rain down shadow magic at random spots, inflicting 153,109 Shadow damage to all targets within 5 yards of the impact point for 15 secs. 3 sec cast.
Growing Corruption – Corruption starts to grow from the current target inflicting 672,383 Shadow damage to all players within 8 yards when dispelled. The area of effect yard increases over time. Dispellable.
Nether Beam – Strike a destructive beam at a random target that will instantly jump 4 times to other targets within 12 yards inflicting 230,128 Arcane damage to all targets within 6 yards and an addional 46,026 Arcane damage every 2 sec for 10 secs. If no target is found, the primary target will be struck for the remaining amount of jumps left. This effect stacks up to 5 times. 3.0 sec cast.
Mental Sickness – You are becoming mentally ill. Your movement actions have been reversed. In addition direct healings cast done on target reduces their maximum health by 10% and damage done by 10% for 12 secs. This effect stacks up to 10 times.
Displaced Healing – Curses the healer with Displaced Healing, causing all healings done to jump and heal the closest target within 20 yards of the current target instead. If no target is found, the primary target will be healed. Lasts 15 secs.
Phase 3: The ALL-Devouring 85% - 65%
Dimensius
The ALL-Devouring – Instantly kill all players in body.
Spirit’s Vengeance – Being killed in body but not in soul they refuse to give in to Dimensius as they link their souls together to make their stand against Dimensius once again, gaining new player abilities.
- Incorporeal– Reduce armor by 100% and reduce melee damage taken by 85%. In addition all player’s maximum health will be set to 500,000 HP
- Together in the Darkness – The souls of all players are linked together. When one player falls the others will fall aswell
- Determined Strike – Inflict high physical damage
- Taunt – Taunt the target, forcing it to attack you. 15 sec cd
- Shadow Mend – Heals yourself for 25% of your maximum life. Melee attacks interrupt the cast. 2.5 sec cast.
- Health Funnel – Transfer 5% of the caster’s max health to a friendly target every 1 sec. Channeled
- Spirit Walk – Increase your movement speed by 70% for 6 secs. 15 sec cd
- Phase Shift – Increase your chance to dodge any attack by 100% for 1 sec. 12 sec cd.
Soul Flay – Stuns the current target and Inflict 30% of the target’s maximum health every 1 sec for 6 secs. Phase Shift does not dodge this attack. 1 sec cast.
Alone in the Darkness – Inflict 10,000,000 Shadow damage to all players. 2.5 sec cast
Soul Conduit – Summon a Soul Conduit at a player’s location, inflicting 25% of the target’s maximum health every 1 sec and pulling nearby target’s within 12 yards of the conduit’s location. 1 sec cast. Soul Conduits will remain for the duration of the encounter.
Engulfing Darkness – Inflict 500,000 Shadow damage in a cone in front of the caster that spans from one end to the other end. 1.5 sec cast. 6 sec channeled.
Void Shell – Cast on all players. After casting a Shadow Mend, it will be absorbed and a ring of shadows explodes slowly going outward up to a max 30 yards inflicting 25% of the target’s maximum health every 1 sec.
Phase 4: Final Stand 65% - 50%
Dimensius
Spirit’s Revival – The spirits have brought back the player’s bodies and gained them the ability Soul Mirror.
- Soul Mirror – All players leave behind a soul fragment that is vulnerable to most attacks. Any damage done on the soul fragment will be reflected back to the owner of the soul for 100% of the damage done as Shadow damage. Players gain the ability to swap places with the Soul fragment.
Spirit Bolt – Inflict 2,530,978 Shadow damage to a random soul fragment, Deals 50% less damage to players, split evenly among all targets within 8 yards. The maximum number of targets that can split the damage is limited to 5. 2.5 sec cast.
Death Bolt – Inflict 2,530,978 Shadow damage to the current target, Deals 50% less damage to Soul Fragments, split evenly among all targets within 8 yards. The maximum number of targets that can split the damage is limited to 5. 2.5 sec cast.
Shadow Vault – Inflict 183,730 Shadow damage to all players, pacifying them for 2 secs and knocking them back. 1.0 sec cast.
Wrath of Dimensius – After Shadow Vault Dimensius will engulf sections of the platform in shadows, inflicting 776,048 Shadow damage to all players in the targeted area. Wrath of Dimensius will be cast every 2.5 sec for 7.5 sec. 2.5 sec cast. This does not damage Soul Fragment
Shadow Wall – Summon a shadow wall that slowly cross the room vertically instantly killing any player it touches. Does not affect Soul Fragments.
Mana Void – Dimensius creates 2 Mana Voids, feeding on spend mana from players within 12 yards. If a player is within 8 yards of the Mana Void it burns away 20% mana and 102,051 Shadow damage every 1 sec. Once it depletes it erupts dealing 229,647 Shadow damage to all players. Players spending mana near a Mana Void will delay it’s depletion time. 1.5 sec cast.
Unstable Mana – Afflicts a random target with unstable mana, causing damage to all players for 500% of amount mana spend for 10 secs. Unstable Mana does not switch places when a player swaps place with their soul fragment.
The Encounter ends at 50% and Dimensius will be pulled back to the Twisting Nether destroying the portal from The Nameless Void.
Tank:
- Torment Beam while being fixated is a lot of damage taken, consider using a defensive cooldown.
- Use the Nameless Void’s own attacks to deal with beings it summoned.
- Watch your positioning for Soul Split.
- Growing Corruption requires you to use a defensive cooldown to survive.
- In phase 3 use your new abilities to work and work as a team to survive all the mechanics.
- Soul Mirror can be used to teleport to place to avoid or survive deadly mechanics.
Damage Dealer:
- Use the Nameless Void’s own attacks to deal with beings it summoned.
- Nightmarish Spawn must be killed quickly.
- Spread out for Nether Beam, not too far, not too close or you’ll suffer lethal damage.
- In phase 3 use your new abilities to work and work as a team to survive all the mechanics.
- Soul Mirror can be used to teleport to place to avoid or survive deadly mechanics.
- Mana Void detonation’s time can be delayed when spending mana near it. (not too near!)
Healer:
- Dispel Growing Corruption only when the tank is at decent health with a defensive cooldown.
- Avoid healing the target with Mental Sickness, be especially careful when you have Displaced Healing.
- In phase 3 use your new abilities to work and work as a team to survive all the mechanics.
- Soul Mirror can be used to teleport to place to avoid or survive deadly mechanics.
- Mana Void detonation’s time can be delayed when spending mana near it. (not too near!)
- Unstable Mana is very dangerous! Use Soul Mirror to be able to heal safely.
Map + Wrath of Dimensius patterns (from phase 4)
http://imgur.com/a/FXJ75
Ability Timers
Shorter Version