For example on PTR shadow priests are heavy on haste. This might be good for arenas, but probably is going to be sub optimal for multi dotting. Blizzards decides how you gear. Not fun.
Luckily you won't have to; the stat increase is extremely small from ilvl, and the PvP gear we get will easily keep up. The customisation is a non-issue; nobody doing PvP was actually going opposite of the norm. 9 times out of 10 people were just copying the gear from the top rated players on arenamate.
Oh we know it will happen. They have been so slow with tuning on beta atm and haven't even told us about any of the PvP-specific tuning changes. Tanks have been outright broken for ages, and pretty much every class needs to be toned down slightly.
But... at least they have the option to tune it. They have been as well, just not fast enough yet imo.
1 - There was never really customization in PvP though. You got your pvp gear and that was it. Yes, maybe you could pick between two amulets or two rings and chose haste over mastery, but there was never any noticable difference. All secondary stats are only ways to deal damage better anyway.
2 - You really don't have to pve. Pvp will give gear based on how well you are doing, and even if a guy is 40 ilvls above you, that's only a 4% power difference which is negligiable.
I do understand your concern, I'm doubtful too that PvP will be enjoyable with the new system, but let's try it out before we diss it. Maybe it's their best one yet, who knows?
No, in pvp instances your secondary stats change to fit the template (which is independent from gear)
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PVP balance was always broken in beta and on launch, Legion beta is no different and it will take months before the bandaid fixes kick in
I like the new no entry for PvP, now you have to get full PvP gear to even think about doing something in a BG for example. And their idea with PvP talents and the prestige ranks is so people have an incentive to play. Their idea is also to balance PvE and PvP separately so you don't have to gimp a class in PvE just because they are "to OP" in PvP. More skill less gear, although the thought of a newly dinged lvl 110 owning you if you yourself played a lot more is kinda depressing. Double edge sword I guess.
I get that there's no set bonusses and trinkets, but I'm still a little in the dark of what kind of gear can be obtained through pvp, or is there none at all. I mean, is there any PVP gear at all, or do you get random PVE gear or is PVP gear statless and just iLevel?
If I want to improve my gear level for both PVP and PVE would PVP (if maybe less efficient) be a way to do it?
Warlock (SL main)
In no way, shape, or form can you compare that minuscule stat increase to the customization of reforging and gemming we had in past expansions.
That ratio is so insignificant, it's laughable. To put it in perspective, warlords season 1 honor gear (600 ilvl) is only 11% worse than warlords season 3 conquest gear (710 ilvl).
I'm fine with it though. I saw some legion pvp videos and it looks great.
Last edited by docterfreeze; 2016-07-09 at 09:09 PM.
Originally Posted by High Overlord Saurfangi7-6700 @2.8GHz | Nvidia GTX 960M | 16GB DDR4-2400MHz | 1 TB Toshiba SSD| Dell XPS 15
Im not trying to. I still thought we had some control over stat preference. Talent customization has been slowly replacing stat customization, progressively for a while now, which sometimes I dont mind. Its a trade off, talent customization for stat customization. So while we lose stats, we gain PvP talents. The problem with more talents is match prep time will be tight....
Last edited by Daymanmb; 2016-07-10 at 08:16 PM.
That's a common misconception. Those noobs will lose with or without gear. Veteran players had no problems gearing up their alts. They didn't feel alienated by the gear gap, they felt as if it was a challenge.
The real reason this change went through was because noobs *thought* they lost because of gear, (reality is they lost because they were bad) and they were loud.
That isn't accurate, mop was a great example of not bothering with alts when you can upgrade pvp gear, the stats difference was just to much combined with people literally able to right click you to death with said stats advantage.
rated players don't want ANY gear/stat gap, they want even playing field across the board.