1. #1

    Color changing Focusbar

    Evening fellow Hunters

    On my rogue I have this awsome weakauras2 energy bar that changes from green, yellow to red depending on how much energy I have.

    Is it's possible to do the same with a hunters focus bar?

    I'd greatly appreciate the help, thanks in advance mmo-champion.



    Here is the string.

    Code:
    die2gaGiOKmkOO6uqjmlI6wQsAxQImmcDmqTmP0ZeOPHOCnq02Kc9niPXbfohI06GIsZdkkUNQuTpOu6GqPyHqIhccDrev2OuKpcLuJeksojIQwPQWmHIu3ekc7ur)eemuOeTuPapv0ur4QsbTxQ)kGbl5Wk1If0JjyYq1LrTzi1NjYOreNwHxdLQzl0Tvs7wQ(nsdxjooueTCGNdX0v56QQTRkX3vf14LI68G06vLY(jTHnHZvN4oXnHZMHaA0i855RTWIoHcb0Or4ZZxBH8jiDIM2VMIBjeNqOHeyAYpjNZWnaI0ifycpH9u8jmcsAlmKnIrJTOsgKWE26jSNbDtKbzlCBJIyi2gevsrL0wJ(vij1NZiDJBcN3oY9Zeox)XBycF(CISWcMW56pEdt4jSrXZwJINbnk(85uiUrqmHtKrxkYoBaeW6gsoFobBb2eox)XBycF(C(r4acXncIrXj(an6HWpEqnHZ1F8gMWNpNFeoWB0otECh6C5LLBh5(zcNR)4nmHpFo)iCaKfwWHorVfUbTBcNR)4nmHpFob0iBcNR)4nmHpFo)iCG3OD2HorgVXMWjYOlfzNOJCZJWi7ZNtalnODcOlSZ9hSd3aNi3wa7io05OpUac01LiFmUNWopU57dyNyt8Vo6J)QZBSYGMO9ZjMIUYil)UZqkaNbKVJWNNIodPaCgGYwa74a6IZKgh4o3c34fMamKKyaMGIZEk6C3hR7Bq7MW56E0nHt8pyFdA3jSZd6c7u4JC0vNic7id1tyNc0if0apHDkqJuakEc7Chxiz7POtbAKciGUWof(ihD1jupfD2SNIofOrkaR9e2PansbyJNWofOrkOPFxWjGVpORf6Fx4g0oMVaOsagbrwlaSSwsWYAfclR1gwwlqRSwsTYAf2kR1Ufl0hAPLwAfPc7OwlXnugeG7mqcQwVRvd7JdlPpZamhRwIBOmaRK1kiwOp0slT0ksf2rTamUSwsaM7YAfg)SwVRfSmSSO(qlT0sRbATwIBOmia3zGeuTWwTivuRJeURp0slT0slT0slaJlRLeG5USwHXpR17AjkdllQp0slT0IJi8aTwlXnugeG7mqcQwyRwbHuRJeURp0slT0slT0slaJlRLeG5USwHXpR17AbldllQp0slT0IJi8aTwlXnugeG7mqcQwyMGqQ1rc31hAPLwAPLwAPfGXL1scWCxwRW4N16DTGLfLf1hAPLwAXDC9HwAPLwa((GUwagxwljaZDzTcJFwwly9b3XDcO3(ypfDIiSJCZEc78JWbeOrkWO4ZNZdmKKyGjCEqxyNi3((io)D(fUFo3)J6u4JC01aKmWzN3yLXDYVW9ZjwsFMboxOpZGd6c7zqNFeoWVpoJIZpchyH(mdoOlSrXNZJB(COZBSYah6mClGDCaDbI0ifycpH9u0Zwpf9mONI(CscpKi5CtOIbgWTWITTOgSTrsrfdJ(vifDEJvgKJ3ypHfDgsb4mWO4mKcWza5WLyNjM8VbSwqmY7UZ(FLamKKyaINWodPaCgKJ3ypHDoeODh6CJJpUbTVJboWqsIbiMWNZbUZgqL(mMvlY1zGeuTc3aNppWpsCtKHbPIn2Ikmgbjd1grnigg9RKbPZqkaNbqKgPat4jSNIE26PONb9u0tY8e2NZWTa2La0FhhI0ifycpjZtrFodPaCgab0Or4ZtyForC2(u7tIprQZx8eMSwyF2

  2. #2
    Deleted
    It is. Triggers tab, there should be a drop down menu saying something like "Energy" or "Secondary Resource" and/or a class trigger set to "Rogue". Change those to "Hunter" & "Focus" and you are all set.

  3. #3
    oh that's freaking awesome

    - - - Updated - - -

    Also had to go into the animation code and change this:

    local player_energy = UnitPower("player", 3) which looks for energy to local player_energy = UnitPower("player", 2) which looks for focus. Of course you also have to change the values of focus for the colors since it's based on 150 for MM but once I changed the powertype it was doing the colors correctly.

    Here's the resulting string. I still need to tweak the focus numbers for the colors.
    Code:
    dm0ujaGiPeUKqLmkvQ6uqIMLk5wKk1UGuzysXXiLLjINjvmniLRrqTniPVjL04ivCoPuRtOIAEcvO7bPQ9PsroOqvSqcYdjvYfvPuBuO4JcvKrkuLoPkvALI0mfQu3uOc2ju(PqvnuvQyPQuYtv1uf0vvPWEv(RuPbtDyOAXq0JfYKf4Ys2mH8zPQrlu60aETuIMTkUnb2nq)wudhchxLIA5e9CsA6GUoj2oPk(oKW4jv15juRNuL2p6PTW9c2hSpyH71p(IePwWHLGU2TBRtRT2oPnQ60QW7fhFrIul4Ir36O1b1oT1AlSMwscADsMiDJgA7rMLbLux5twUWHPnSMHLmSMH1zynddTHPn4Erzqymh8E19X)gHX9DXU9EK4sDLpz5chM2WAqNoDANOjmQ6GAsROjS2WsgM2W6Syqt4eTeuB0PjPtRTBTDYePBHBp4(tgpyH7H4NceUW9cuoqGfo4G7vrurlCVaLdeyHdtBcnSKj0W6mHgCW9rhCv1fUxfaS)u7J3BGfE7Bn4EjEuTW9cuoqGfo4G7vuRUrhCv1j0(aarIaIuoqXlCVaLdeyHdo4Ez(ulCVaLdeyHdo4Ef1QRkIkAi3lcpccKbx4EbkhiWchCW9i0dci(PaHlCVaLdeyHdo4Ef1QREZG1qUxrT6Q3myD3GHCVkGERfUxfaS)u7fDk9bqEQbhCVS6bYGHIru7XvK4iXL7vH4rTuDi3daca7gLfG4uWkyyA7HL(qfzTpEokcaabueShw6dJjdc3N00KShciOKXKbH7tAAs2Jmldk5Dbvl4WA2JmldkPq4rTmqMrS)ZhGG9rkQWSGWsF4ErkGrqGm49OKP0000YcQibPvHsaWE0jklfGdV)(BacaVtgfL8(wG4GlUKT4IobLOeLmTadyknnnnnnnnnnnntPPPPPPPPPPPPzknnnnnnnnnnnntPPPPPPPPPPPPzknnnnnnnnnnnntPPPPPPPPPPPPzknnnnnnnnnnnntPPPPPPPPPPPPzknnnnnnnnnnnntPPPPPPPPPPPPzknnnnnnnnnnnntPPPPPPPPPPPPzknnnnnnnnnnnntPPPPPPPPPPPPzknnnnnnnnnnnntPPPPPPPPPPPPzknnnnnnnnnnnntPPPPPPPPPPPPzkt3Jhbb0tfkb67lzCihudRzFaGkIdU4WsFyCxIG7JRO94GacWHazWfUxaoa4c3RgHFkXdtBpumIAFKIkmlyFu(KLHIru7JuuHzb7vJWpL(dtBFu(KL3AyA7XpiIfFyn7JYNSmEgM2EXdRzV(dRzFu(KLXPHPTpkFYsHgM2(O8jlJrbmAVSGksqArkGrqGm49iK5EzPQErl1UO71UOrQDrJRDrltUO7tUOrMCrJNGsMstttFYr4hAehCXLSBbwYEX0ON(gGaW7KrrjVVfio4IlzlUOtqjtPPPPp5i8dTScUO7LvbErJ8Ou0ONw7s7QHP0000aIOrCWfxYUfyj7ftFt0O2qdJTazknnnnnnnTScUO7LvbErJ8Ou0ONU5s7QHP00001rTaerJ4GlUKDlWs2lM(MO70qdJTazknnnnnnnTScUO7LvbErJ8Ou0ONw7s7QHP00001rTaerJ4GlUKDlWs2lMoo2PHggBbYuAAAAAAAAzfCr3lRc8Ig5rPOrpT2vZvdtPPPPlWaMstttllOIeKwwbx09YQaVOrEuQlAnMwGb7LzioSgwZ(afjoeidUxBVIA1nkFYYj0GdUhkb67l5c3dfJO2RcXHkQ7val9uGW94kW8(ifvywq3ybcQ9qabvW(spfiC)DYOOK7vuRUkGaWj0EezuusOye1Ws2ROwDrKrrjHIrutOb3dbeuYHCps8OwgiZi0v(KLlCyAdRzyjdRzyDgwZG7bc2hVkGWsgNPJjhPOsleUCFSfqFSWfJWOM0w4gnu1rd12O2kQ6mr6gnD2dQiiuc03xs1HPThzwguYj0EKzzqjVDqFT)VzfCzrRRtHdUhzwguYhqV1W02deLbhY9baQio4Idl9H3cOpw4(4kApEqaaeidIF6cLa99LuDHdUhfabWyxmTkSojjDeUnADs60gvDAMiDJgA7rIh1YEzwbmqx5twUWHH2WAgCpeqqjFa9wdtt49iZYGsgFrIul4W0gCV6(e0LGUg01zVEgMgAjAdUb
    Last edited by Galaar; 2016-07-29 at 11:37 PM.

  4. #4
    Quote Originally Posted by Galaar View Post
    oh that's freaking awesome

    - - - Updated - - -

    Also had to go into the animation code and change this:

    local player_energy = UnitPower("player", 3) which looks for energy to local player_energy = UnitPower("player", 2) which looks for focus. Of course you also have to change the values of focus for the colors since it's based on 150 for MM but once I changed the powertype it was doing the colors correctly.

    Here's the resulting string. I still need to tweak the focus numbers for the colors.
    Code:
    dm0ujaGiPeUKqLmkvQ6uqIMLk5wKk1UGuzysXXiLLjINjvmniLRrqTniPVjL04ivCoPuRtOIAEcvO7bPQ9PsroOqvSqcYdjvYfvPuBuO4JcvKrkuLoPkvALI0mfQu3uOc2ju(PqvnuvQyPQuYtv1uf0vvPWEv(RuPbtDyOAXq0JfYKf4Ys2mH8zPQrlu60aETuIMTkUnb2nq)wudhchxLIA5e9CsA6GUoj2oPk(oKW4jv15juRNuL2p6PTW9c2hSpyH71p(IePwWHLGU2TBRtRT2oPnQ60QW7fhFrIul4Ir36O1b1oT1AlSMwscADsMiDJgA7rMLbLux5twUWHPnSMHLmSMH1zynddTHPn4Erzqymh8E19X)gHX9DXU9EK4sDLpz5chM2WAqNoDANOjmQ6GAsROjS2WsgM2W6Syqt4eTeuB0PjPtRTBTDYePBHBp4(tgpyH7H4NceUW9cuoqGfo4G7vrurlCVaLdeyHdtBcnSKj0W6mHgCW9rhCv1fUxfaS)u7J3BGfE7Bn4EjEuTW9cuoqGfo4G7vuRUrhCv1j0(aarIaIuoqXlCVaLdeyHdo4Ez(ulCVaLdeyHdo4Ef1QRkIkAi3lcpccKbx4EbkhiWchCW9i0dci(PaHlCVaLdeyHdo4Ef1QREZG1qUxrT6Q3myD3GHCVkGERfUxfaS)u7fDk9bqEQbhCVS6bYGHIru7XvK4iXL7vH4rTuDi3daca7gLfG4uWkyyA7HL(qfzTpEokcaabueShw6dJjdc3N00KShciOKXKbH7tAAs2Jmldk5Dbvl4WA2JmldkPq4rTmqMrS)ZhGG9rkQWSGWsF4ErkGrqGm49OKP0000YcQibPvHsaWE0jklfGdV)(BacaVtgfL8(wG4GlUKT4IobLOeLmTadyknnnnnnnnnnnntPPPPPPPPPPPPzknnnnnnnnnnnntPPPPPPPPPPPPzknnnnnnnnnnnntPPPPPPPPPPPPzknnnnnnnnnnnntPPPPPPPPPPPPzknnnnnnnnnnnntPPPPPPPPPPPPzknnnnnnnnnnnntPPPPPPPPPPPPzknnnnnnnnnnnntPPPPPPPPPPPPzknnnnnnnnnnnntPPPPPPPPPPPPzknnnnnnnnnnnntPPPPPPPPPPPPzkt3Jhbb0tfkb67lzCihudRzFaGkIdU4WsFyCxIG7JRO94GacWHazWfUxaoa4c3RgHFkXdtBpumIAFKIkmlyFu(KLHIru7JuuHzb7vJWpL(dtBFu(KL3AyA7XpiIfFyn7JYNSmEgM2EXdRzV(dRzFu(KLXPHPTpkFYsHgM2(O8jlJrbmAVSGksqArkGrqGm49iK5EzPQErl1UO71UOrQDrJRDrltUO7tUOrMCrJNGsMstttFYr4hAehCXLSBbwYEX0ON(gGaW7KrrjVVfio4IlzlUOtqjtPPPPp5i8dTScUO7LvbErJ8Ou0ONw7s7QHP0000aIOrCWfxYUfyj7ftFt0O2qdJTazknnnnnnnTScUO7LvbErJ8Ou0ONU5s7QHP00001rTaerJ4GlUKDlWs2lM(MO70qdJTazknnnnnnnTScUO7LvbErJ8Ou0ONw7s7QHP00001rTaerJ4GlUKDlWs2lMoo2PHggBbYuAAAAAAAAzfCr3lRc8Ig5rPOrpT2vZvdtPPPPlWaMstttllOIeKwwbx09YQaVOrEuQlAnMwGb7LzioSgwZ(afjoeidUxBVIA1nkFYYj0GdUhkb67l5c3dfJO2RcXHkQ7val9uGW94kW8(ifvywq3ybcQ9qabvW(spfiC)DYOOK7vuRUkGaWj0EezuusOye1Ws2ROwDrKrrjHIrutOb3dbeuYHCps8OwgiZi0v(KLlCyAdRzyjdRzyDgwZG7bc2hVkGWsgNPJjhPOsleUCFSfqFSWfJWOM0w4gnu1rd12O2kQ6mr6gnD2dQiiuc03xs1HPThzwguYj0EKzzqjVDqFT)VzfCzrRRtHdUhzwguYhqV1W02deLbhY9baQio4Idl9H3cOpw4(4kApEqaaeidIF6cLa99LuDHdUhfabWyxmTkSojjDeUnADs60gvDAMiDJgA7rIh1YEzwbmqx5twUWHH2WAgCpeqqjFa9wdtt49iZYGsgFrIul4W0gCV6(e0LGUg01zVEgMgAjAdUb
    Thanks for taking a look at it, unfortunatly I don't know anything about LUA coding, really appriciate that you are trying to achieve what I was asking for, gonna test it now.

    Thanks again.

  5. #5
    Here's the LUA Code under the Animations section.

    Code:
    function(progress, r1, g1, b1, a1, r2, g2, b2, a2)
        local player_energy = UnitPower("player", 2)
        local red, green, blue = 1,1,0
        if player_energy > 60 then
            red, green, blue = 0,1,0
        elseif player_energy > 30 then
            red, green, blue = 1,1,0
        elseif player_energy <30 then
            red, green, blue = 1,0,0
        end
        return red, green, blue, 1
    end

    In the elseif lines just change the numbers after the > and < symbols to be the focus value you want to change the colors.

    In the snippet > 90 is green, > 30 is yellow and < 30 is red.

  6. #6
    Quote Originally Posted by Galaar View Post
    Here's the LUA Code under the Animations section.

    Code:
    function(progress, r1, g1, b1, a1, r2, g2, b2, a2)
        local player_energy = UnitPower("player", 2)
        local red, green, blue = 1,1,0
        if player_energy > 60 then
            red, green, blue = 0,1,0
        elseif player_energy > 30 then
            red, green, blue = 1,1,0
        elseif player_energy <30 then
            red, green, blue = 1,0,0
        end
        return red, green, blue, 1
    end

    In the elseif lines just change the numbers after the > and < symbols to be the focus value you want to change the colors.

    In the snippet > 90 is green, > 30 is yellow and < 30 is red.
    Can't thank you enough Galaar, tested ingame and it's working flawlessly.

    Thousand thanks, a color changing energy bar is the one thing I love having on my rogue, might seem a small thing for some but oh so helpful.


  7. #7
    This is pretty sweet. I am not good when it comes to custom coded weak auras but how do you flip that number of focus to the other end of the bar with it still draining to the left like it does?

    Edit Nvm I am blind and figured it out. I love this though I always thought it would be handy to have the focus bar change color but I never knew how to do it.
    Last edited by Uko; 2016-07-31 at 03:40 PM.

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