Does anyone have a full list of these?
i cant seem to find them
Does anyone have a full list of these?
i cant seem to find them
Level 10 -
Tyrannical
Fortified
Level 7 -
Overflowing
Volcanic
Necrotic
Skittish
Level 4 -
Bolstering
Raging
Sanguine
Teeming
I don't know if I missed any.
Any explanation what does what? Volcanic and Sanguine weren't there in the beginning, no idea what they do.
Also, did they change it from +3 and +6 to +4 and +7? Or do people just assume "Mythic = Mythic+1"?
Bolstering: Shit gets buffed HP and damage when other shit dies around it. This is as annoying as it sounds.
Raging: Shit enrages when it gets low health.
Sanguine: Mobs leave crap on the ground when they die, said crap damages players and heals mobs.
Teeming: More trash in the dungeon and you need to kill more to fill the meter.
Overflowing: Not sure, too lazy to look it up.
Volcanic: Fire spawns under your feet and does massive damage if it hits you. The frequency of spawns depends on the number of enemies you're in combat with.
Necrotic: Auto attacks apply a -healing debuff, stacking up to 100%. This is as AIDS as it sounds.
Skittish: Tanks generate less threat.
Fortified: Trash has more health and damage.
Tyrannical: Bosses have more health and damage.
Probably the most retarded combination would be Fortified, Necrotic, Teeming. Tons of really strong trash mobs that debuff your tank. No thanks.
Edit: Overflowing causes all overhealing done by healing specced players to create a healing absorb on the target.
Last edited by OrcsRLame; 2016-08-28 at 08:53 PM.
This sounds bad, but in reality any combination with Tyrannical is going to be harder. Tyrannical turns a lot of boss abilities into one-shots and makes tank survivability very very difficult. Fortified you can manage trash mobs better and lose a bit of time from CCs/kiting, but Tyrannical none of those tools help.