Quote Originally Posted by DevilsAdvocate View Post
They were thinking:

"We tried a new strategy with WOD where we could appeal to more casual players and people who have left the game--due to growing up and understanding the value of their time--by having garrisons do a lot of the grind, and let them do what they enjoyed each week."

Then WOD subscribers crashed.

Then they thought:

"FUUUU ***** CK! It must be because of making things easier on players (and not the fact that we missed an entire tier of raid content versus other expansions and there weren't many dungeons and apexis crystals were stupid and that Tanaan Jungle was a pathetic amount of content for a year of development). Let's go back to the basics and appeal to college students, little kids and geriatrics who don't value their time at all. Time-Gate everything and make sure there's always more marginal loot and miniscule rewards to go for! Who cares if this Legendary is useless or AP Farming is a waste of time, it will convince our dopamine-addicted base to play even more!"

And now we have Legion. Same amount of content as WOD all massively time-gated with pointless boring quests. Legendaries are the most poignant example of how they want people to play for the bullsh*t rewards in this game.
This is helpful and relevant to this discussion. Thank you.