ARCANE BARRAGE
It's single target only, like in the original wotlk (maybe can AoE from a specific talent)
Damage greatly increases per charge but at the cost of a longer cooldown per charge spent.
0 charges: 200 damage, 1.5s cd
1 charges: 300 damage, 3s cd
2 charges: 500 damage, 6s cd
3 charges: 800 damage, 12s cd
4 charges: 1300 damage, 24s cd
ARCANE BLAST
Can now be cast while moving and automatically apply Slow (only active on 1 target a time).
No longer increases damage and mana cost per charge, it remains the same. DAMAGE: 400
ARCANE MISSILES
Only generable through ABlast and AExplosion.
Instead of increasing damage per charge, increases the number of missiles per wave (similar to DOT haste, more ticks in a full period).
It now cannot be interrupted and doesn't benefit from haste. MISSILE DAMAGE: 30
0 charges: 2 missiles in 2 sec (60 damage)
1 charges: 4 missiles in 2 sec (120 damage)
2 charges: 8 missiles in 2 sec (240 damage)
3 charges: 16 missiles in 2 sec (480 damage)
4 charges: 32 missiles in 2 sec (960 damage)
ARCANE EXPLOSION
It will now be range, kind of Supernova with no cooldown.
No longer increases damage and mana cost per charge, it remains the same. DAMAGE: 100
This idea is to: improve ABarrage, which actually sucks, taking it back to when it was a good single powerful blast.
remove the tedious mana bleeding, when you consume a ton of mana at 4 charges, still waiting your AM to load.
improve the aoe range, allowing AExplosion to be also range, using the same mechanic as Supernova.