Yes, it is Daffo. Good to see you on the forums.
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OT: So, I just googled the tick-rate on rupture, which is two seconds. So I slapped a border-flash interval on my existing Rupture TMW, that blinks up white every 2 seconds for 1 second. So every time it blinks, that is a damage tick. It seems to be roughly in line with Skada ticks, but Skada seems to be quite slow, so I cannot tell, if it actually works.
Either way, I'll give you my Rupture code export.
Here is how it works:
At 18.5 seconds left, Rupture starts blinking yellow. This is an indicator, that you are getting close to the 30% duration for a pandemic refresh.
10 Seconds later, at 8.5, Rupture starts blinking red, indicating you can savely refresh a 6cp Rupture.
TMW Rupture code:
^1^T^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sbuffcheck ^SName^SRupture ^SShowTimerText^B ^SEvents^T ^N1^T ^SFade^b ^SType^SAnimations ^SAnimation^SICONFLASH ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SDEBUFFDUR ^SChecked^B ^SOperator^S<= ^SUnit^Starget ^SLevel^N8.5 ^SName^SRupture ^t^Sn^N1 ^t^t^N2^T ^SAnimColor^S7fffe200 ^SFade^b ^SType^SAnimations ^SOnlyShown^B ^SAnimation^SICONFLASH ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SDEBUFFDUR ^SChecked^B ^SOperator^S<= ^SUnit^Starget ^SLevel^N18.5 ^SName^SRupture ^t^N2^T ^SType^SDEBUFFDUR ^SChecked^B ^SOperator^S> ^SUnit^Starget ^SLevel^N8.5 ^SName^SRupture ^t^Sn^N2 ^t^t^N3^T ^SAnchorTo^SIconModule_CooldownSweepCooldown ^SAnimColor^Scfffffff ^SFade^b ^SType^SAnimations ^SAlpha^N1 ^SPeriod^N1 ^SAnimation^SICONBORDER ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SDEBUFFDUR ^SChecked^B ^SOperator^S> ^SUnit^Starget ^SName^Srupture ^t^Sn^N1 ^t^t^Sn^N3 ^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N1 ^t^t^SEnabled^B ^SOnlyMine^B ^t^N81209^S~`~| ^Sicon^^