Originally Posted by
Philondra
You'll have to provide us with logs, because tank damage taken for host is directly related to how your raid is handling mechanics.
Specifically, if your spirit realm people are handling the bone armor buff-clearing ability properly, the physical realm tank takes less damage because the adds go down quickly.
How the spirit realm team handles the priestesses is equally important. In my raid, we kill little adds > priestess one > light cleave only on priestess two so i can solo her down after i clear the armor during wailing souls phase. If your raid is too fast on DPS and kills priestess two, then the physical realm tank takes more damage because there's no way to clear during souls. If your raid is too slow, it's possible that priestess two will live throughout the entirety of the wailing soul phase and you'll have *three* to deal with next time, meaning you'll be taking more damage.
To maximize your healing, time AMS properly to stop two of the Queen's casts instead of one and use Bonestorm to pad those meters.
To be honest, though, all of this is pretty moot, because unless the physical realm people aim the purple goop right where you're standing in phase 1 or you lag out in the final phase, there's nothing in this fight on heroic that can kill you unless you're playing excessively poorly.