Originally Posted by
Orsino
Items most certainly become soulbound in a way similar to WoW. Some when acquired, others when equiped. And yes, there are repair bills as well. The main difference regarding the latter is that gear takes a fairly long while to break and typically while leveling you'll simply end up replacing each piece of gear before its durability is used up. The fact that death does not incur durability damage (or any penalty whatsoever for all that matters) contributes to making this system fairly transparent, only taking away a small portion of your income every couple days.