Howdy, WoW – Community!
What is it that makes WoW so stunning? Why would it fascinate about 75% of the gamer community (online gamers), if they would just try it out?
And why do the other 25% prefer other online games? The latter has a simple reason.
WoW features:
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PvE: This equals a masterpiece and is one-of-a-kind. No other online game is fit to hold a candle to Blizzard when it comes to PvE. PvE in WoW is unrivalled and everyone of Blizzards competitors takes a leaf out of Blizzard’s book.
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PvP: Is not fully utilised yet.
Fundamentally there are 3 kinds of PvP:
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Open PvP: In this point Blizzards impact is limited, so it’s not up for debate.
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PvP in Battlegrounds as we know it: In nearly every part, of every single Battleground, the map is open and big. It’s all about tactical thinking, capturing a base or a flag, defending a base or a flag and fighting some PvP boss.
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PvP in Battlegrounds with significantly smaller areas to fight and your range of sight is limited: The “oh shit” – effect would be like all over the place.
Let me explain with an example:
You run round a corner of a wall, and exactly at this moment an opponent turns round the corner as well, but you didn’t see him coming. And that’s when the “oh-shit” – effect occurs. You are forced to act IMMEDEATELY and that is what differs PvP from PvE.
Exciting PvP lives from this effect. Unfortunately, this effect occurs extremely infrequently in the current Battlegrounds of WoW. Just because general conditions don’t exist; but that would be fixable.
This “oh-shit” – effect is what matters for the other 25% of the online gamer-community.
This “oh-shit” – effect is what makes all the games like CS or CoD marketable.
This “oh-shit” – effect is standard in CS/CoD and repeats itself over and over again – yet the games are bestsellers and timeless. Precisely because WoW doesn’t offer this effect yet.
If Blizzard wants to be and stay competitive in the PvP sector they should soon implement a Battleground, similar to the ones we know from CS/CoD (certainly not a modern urban district) but something like Stormwind or, as Blizzard had already in mind, Gilneas – with even narrower alleys.
[editor not: a Battleground designed like Stormwind…I mean just think about it…personally, I guess, I wouldn’t join one because if I should my endorphins would make me explode.]
It wouldn’t matter which basic principle (capturing a flag/base etc.) Blizzard would use. The chief attraction would be that Blizzard creates a Battleground, where most of your fights are unpredictable. In the current Battlegrounds you see an opponent from a long distance: now you can bit by bit decide how you are going to fight your enemy, or you just avoid the whole thing. In my opinion: this is not what PvP should be like.
In the Battleground I’m talking about, every fight would offer a different initial position.
Online players who rely on this “oh-shit” – effect to have the best possible gaming experience, should be offered the possibility to join such a Battleground already in the trial. So they should implement one Battleground that lives from the “oh-shit” – effect and make it accessible for new players. Blizzard would attract every potential player with all possibilities to pvp.
They would please every online gamer and thus outdo all their competitors in the branch.
Like this, they would mark their position as the undisputed market leader…in any case until a meteorite whooshes into their headquarters in California.
[editor note: wtf…?]