Snare yes yes about time !!!!
Snare yes yes about time !!!!
Replaces our stun if you take it
I kinda like the new system..
It's gonna be hard to pick at the start i think..
And it's somewhat reliable! *weeps in joy*
(Seal of Justice: Your direct attacks snares the target 50% for 5 sec.)
---------- Post added 2011-10-21 at 05:56 PM ----------
Ya, but it's easy to switch (no idea how yet) so for arenas if you have other slows you can pick the stuns.
oh god just realized no stun if we take it im going for the stun instead lol
Im gonna travel back in time and tell my TBC playing masochistic self that his pally will get interrupt, gap closer and snares eventually and watch my oldself laugh and pimp slap me for being so ridiculous.
The world really is ending in 2012. it must be.
Anyone who takes the snare over the 6 sec stun on 30CD is a colossal retard. Just FYI.
Heres an idea. What if Hammer of Justice is still there as a baseline class ability? Would people still take that 30 sec stun over the other 2 options?
Same if Zealotry is a skill Ret Paladins gain just for speccing into the Ret tree. Would you still take the Avenger talent over Sanctified Wrath or Divine Purpose?
I havent seen the Ret base abilities for the next expansion, so please tell me if I'm wrong and provide a screenshot etc if I am
I'm remaining apprehensive. Doubtful they'll make the game worth playing again (if you can't play as a paladin, why bother playing?)
To be honest, I'm less than thrilled myself.
5 levels isn't a lot.
Being a BIG level hurt Vash'jir...you ended up not with a sense of grandeur or majesty but of "Please get me outta here".
The new talent system seems to emphasise small gameplay choices rather than core values - the end result being they are both fairly irrelevant and that the main specs are very locked in.
One new class I can live with.
One neutral race - apart from helping reduce the burden on the art department - doesn't seem to offer a lot, diluting a races flavour. Not to mention the dreaded propsect of a potential neutal city. 1 Good point - it raises the possibility of Alliance High Elves.
No new profession either.
And the big end game content turned out to be pokemon.
The SM L90 Heroics look interesting. Or would have if it appeared they'd updated the story a la ZG/ZA instead of simply making it harder.
The Monk - hard to say. I'm disappointed in the additon of another tanking spec. That isn't needed. Whats needed is some way to make more players want the role. We already have more tanking specs than we need and homogenisation means the differences between them are minimal.
From a Paladin point of view....the talents they chose to showcase are boring, uninspired and show that they are simply going to tweak the existing combat system and retain the role nobody wanted as a support role. Its hard to see Holy Avenger, for example, being that useful if the class had a decent rotation. And its existence
And yet again, the skill everyone wanted - Rupert reworked as an Avatar move - gets given to another class. I hate that guy. Hes glowy but he's such a doofus.
This system probably SHOULD have formed the basis of an end game alternate advancement system rather than a replacement for the talent system.
EJL