View Poll Results: What is your view of the Talent changes?

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  • Interesting

    368 52.57%
  • Uninteresting

    140 20.00%
  • Need more information to decide

    192 27.43%
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  1. #361
    Quote Originally Posted by Zoros View Post
    Ice flows allow to cast 2 spells while moving, ¿what about channeling? To be able to use Arcane Misiles or Evocation while moving would be cool.
    I'm almost certain channelled spells with be allowed also.

    Arcane Bomb is uninteresting. Arcane mastery affects also fire and frost spells, even if Arcane Blast charges affects Arcane Bomb, Living Bomb and and Frost Bomb are more atractive.
    Don't forget about the Arcane passive +% on all arcane damage. This in itself will probably make Arcane Bomb the better option, and Living Bomb for fire etc.

  2. #362
    Quote Originally Posted by Pasture View Post
    Don't forget about the Arcane passive +% on all arcane damage. This in itself will probably make Arcane Bomb the better option, and Living Bomb for fire etc.
    Those are going away. However, Arcane Blast stacks do affect Arcane damage so maybe that'll effect your bomb choice.
    I hope not because that seems to run against their design.

    I still think that the direct damage component + jumping are going to make Arcane Bomb superior to Living bomb on a single target (and quite likely on fights with two targets close to eachother, but no more than two) because if they did otherwise it would be a pointless talent.
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  3. #363
    More changes that have been added in:

    - Flamestrike now slows targets by 70% for three seconds.

    - Blazing Speed now triggered by movement-impairing effects instead of by physical attacks (take that, BWL suppression room!).

    - Cauterize also suppresses movement-impairing effects when triggered now.

    - Cold Snap instantly restores 10% of total mana.

    - Combustion is on a 45 second cooldown, down from 2 minutes.

    - Frozen Orb is on a 10 second cooldown (am I reading this right?)

  4. #364
    Quote Originally Posted by TacTican View Post
    - Frozen Orb is on a 10 second cooldown (am I reading this right?)
    Yeah its going to be fun toying with alter time and your cds like double deepfreeze and putting out 2 orbs with in 5 sec of each other its just a slower cold snap. Anyone else read the part about fingers a frost only procing on chill immune mobs but its now 100% proc. I can see the opener now pop cd's frost bolt, frost bolt, alter time, deepfreeze, frozen orb, ice lance, frostbolt, ice lance(alter time is up), deepfreeze, frozen orb. Then you would go into Frost bolt, frost bolt, ice lance, frost bolt, and ice lance. You would want to save one fingers of frost proc in case you had to move. other wise you use brain freeze on proc with ffb, and use deepfreeze and orb on cd. would need to mix bomb in there somwhere.

  5. #365

    I seriou

    As much as I wish it were the case, I really doubt Alter Time will rest cooldowns. I think conditions just means buffs and debuffs. I would like the time to be extended however because 4 secs isn't much to play around with (don't get me wrong I love the spell but 5-8 secs would be good).

  6. #366
    I really doubt Alter Time will rest cooldowns.
    It probably will. End Time's last boss event allow you to reset CDs. IMO, the spell will be based on the same mechanic.

  7. #367
    Quote Originally Posted by Shendow View Post
    It probably will. End Time's last boss event allow you to reset CDs. IMO, the spell will be based on the same mechanic.
    Alter the fabric of time, causing the caster to return to their current location, health, mana, and conditions after 4 seconds. Effect negated if the caster dies within the 4 seconds before the effect occurs.

    doesnt say anything about cooldown being reseting only hp mana and conditions(prob debuff on you)

    also with combustion being 45s cd and fire's mastery being our ignite how will these change??
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  8. #368
    Blademaster Mugenryuu's Avatar
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    Quote Originally Posted by Soulstrike View Post
    Alter the fabric of time, causing the caster to return to their current location, health, mana, and conditions after 4 seconds. Effect negated if the caster dies within the 4 seconds before the effect occurs.

    doesnt say anything about cooldown being reseting only hp mana and conditions(prob debuff on you)

    also with combustion being 45s cd and fire's mastery being our ignite how will these change??
    I think combustion will be a lot like it is now; blown at every opportunity; but it will be weak unless you have a good chunk of mastery.
    I'm not a fan of ignite being our mastery; but it does force a premeditated decision based on if you want lots of ignites or just really big ignites (crit vs mastery). Those look to be the big stats for fire mages come Mists.

  9. #369
    Brewmaster
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    Did I miss something, or blanket cs is gone ?

  10. #370
    The Patient
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    If CS is counterspell, no, it's now learned at level 8, while the improved version with silence (which is currently an arcane talent) is learned at level 43 as a passive ability...

    I'm not sure I understood your question, but I hope this answers it.

  11. #371
    Brewmaster
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    Yeah, that's what I meant, didn't notice there's improved talent on higher levels. Hope they don't remove it during beta, there was quite a lot people crying about it back in time :S

  12. #372
    Moderator Swizzle's Avatar
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    Updating for most recent changes. Read this post first then discuss.

    New Abilities:

    Temporal Shield
    Invocation
    Incanter's Shield
    Rune of Power

    New Spec Abilities:

    Arcane-

    Arcane Charge

    Fire-

    Critical Mass

    Frost-

    NA

    Changed Abilities:

    Arcane-

    Arcane Blast
    Arcane Barrage
    Arcane Missiles

    Fire-

    Pyroblast
    Inferno Blast
    Combustion

    Frost-

    Shatter
    Fingers of Frost
    Brain Freeze
    Frozen Orb

    Hopefully all these changes can FINALLY stop all the "we get nothing for DPS QQ" posts.

  13. #373
    i´ve just looked at the new talents there is nothing new specially if y compare our talents with other classes (druid gets blinks for exemple). They picked our talents and twisted a bit. Really disappointing.

  14. #374
    The Patient
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    Quote Originally Posted by rhyun View Post
    i´ve just looked at the new talents there is nothing new specially if y compare our talents with other classes (druid gets blinks for exemple). They picked our talents and twisted a bit. Really disappointing.
    You obviously havent looked at the lvl 90 abilities. These changes look amazing. Im intrigued.
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  15. #375
    Moderator Swizzle's Avatar
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    Quote Originally Posted by rhyun View Post
    i´ve just looked at the new talents there is nothing new specially if y compare our talents with other classes (druid gets blinks for exemple). They picked our talents and twisted a bit. Really disappointing.
    As Divr said above, how are any of the level 90 talents anything we've had before? Mana Shield absorbs damage and restores mana and grants spellpower...I'm not even touching the other two. Arcane got a complete overhaul to work more like Rogue combo points, Fire gets a 30% increase to their critical strike chance (hooray for removing some RNG), and Frost got a much needed boost to PvE DPS with the Shatter and Frozen Orb changes.

    Bah, I say BAH.

  16. #376
    Quote Originally Posted by Swizzle View Post
    Mana Shield absorbs damage and restores mana and grants spellpower...I'm not even touching the other two.
    Invocation allows you to go full burn and just evocate at will, also having 20% spell damage buff on practically all the time... it was the first 90 talent I read, and I had to crawl under my table on a quest to find my jaw before I could take a look on the other two. Simply amazing for any arcane.
    Mana shield would require frequent high raid damage to reach the same efficiency, but will definitely defeat invocation for anything non-arcane on such fights. Rune of power sort of falls in between I feel, being the way to go when you are not arcane and there is no raid damage to speak of. Double runes and short casting time keep viability on even movement fights as long as you do not need to kill anytihng while moving.

  17. #377
    Moderator Swizzle's Avatar
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    I feel our level 90 talents offer great customization depending on the fight. Patchwerk like fight? Go with Invocation. Lots of movement needed? Go wit Rune of Power. Tons of raid damage? Go with Incanter's Shield.

    Me gusta choice.

  18. #378
    how is arcane going to get mana back if we get invocation???

    i like the new level 90 talents but im really liking the arcane charge passive

    oh and loving the temporal shield

    oh btw swizzle theres been chagnes to our armor for example:

    mage armor grants 5mastery
    molten armor gives 5% crit
    frost armor gives 5% spell casting speed
    Last edited by Soulstrike; 2012-02-15 at 10:46 PM.
    http://us.battle.net/wow/en/characte.../soul/advanced
    Quote Originally Posted by Karazee View Post
    How to play fire mage....
    hmmm....

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  19. #379
    Moderator Swizzle's Avatar
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    Quote Originally Posted by Soulstrike View Post
    how is arcane going to get mana back if we get invocation???
    Spam Evocation? There's a reason it has no CD under Invocation.

  20. #380
    Quote Originally Posted by Swizzle View Post
    I feel our level 90 talents offer great customization depending on the fight. Patchwerk like fight? Go with Invocation. Lots of movement needed? Go wit Rune of Power. Tons of raid damage? Go with Incanter's Shield.

    Me gusta choice.
    And if ice flows allows channeled spells while moving? All the new mechanics here have already been tested in-game in some way. Remember the camels and casting anything you wanted while moving, including channeled spells? Moreso at Alysrazor, I know I evocated while moving there. I'd say there is a pretty high chance that you can.

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