Originally Posted by
Handsylton
The whole point is we already have a bunch of shit, without any focus whatsoever because it's all over the place. This is an attempt at giving us a choice in utility, which is awesome I might add, as well as not having us have everything in every spec. The specs having stance mechanics built into them (they said although all paladins learn all abilities, specs will only have certain ones available) allows for finer tuned balancing in PvP and PvE. Also, the sixth tier is amazing, because as a ret pally, it allows us to choose between higher burst dps, better sustained dps, or more RNG if we like a more erratic playstyle.
First tier - Do I want a big sprint on a cooldown, a mini sprint I can have up periodically, or a run speed increase for the majority of the time?
Second tier - Do I want a long duration stun, a CC, or a snare?
Third tier - Do I want a anti-CC HP builder, a auto procced low duration damage cooldown, or a controllable damage cooldown that has a save-death mechanic?
Fourth tier - Do I want a predictable increase in healing ability, a better but RNG increase in healing ability, or an absorption shield?
Fifth tier - Do I want an anti-CC mechanic on a long cooldown, an anti-CC cleanse and lower cooldowns on utility spells, or an Oh Sh*t refresh on utility abilities?
Sixth tier - Do I want massive improved dps on a long cooldown, improved dps on a shorter cooldown, or improved dps through an RNG mechanic?
This is a lot of choice, with a lot of utility built in. The building blocks for solid paladin specs is already there in every class, what has been missing is better utility. The sixth tier of talents goes as far as removing the RNG factor from Ret dps almost completely. Art of War by itself is just the right amount of RNG for a dps class. These talents will cater better to individual playstyles, and by giving choices in utility, as well as the pseudo stance mechanics through specs, they can balance the specs on baseline, which means we will all be better off.