You know what is better than drinking a beer? Brewing your own beer. And then drinking it. And then... Drinking another beer. And then, punching somebody in the snout! That's what!
AetherMcLoud, I wouldnt continue on with the hopeful thinking that Blizzard would have the good sense to make an ability that each spec could make good use of. The blinding shield they intended to put in the game for Cata required a shield equipped; they are incredibly stubborn about denying paladins anything that would make them more competitive in pvp
Anything that has made paladins more of a force to be reckoned with in pvp environments get nerfed: old school reckoning, old seal of command, blessing of freedom (making it visually obvious and time nerf), lack of resilience on pvp gear compared to every other class set in BC, toned down divine storm, removed instant flash of lights from art of war.
Last edited by Celebhil; 2011-10-24 at 01:56 PM.
Correction: Best mitigation cooldown is still Power Word: Barrier. Best Raid Survival cooldown is still Tranquility, until 4.3, then Divine Hymn blows it the hell out of the water.
But back ontopic of Spirit Link totem's actual implementation: That it still doesn't perform as advertised, and took 5 months AFTER the game went live to even have an ability with the same name.
If anything, Priest's upcoming Vow of Unity is closer to Spirit Link than the actual Spirit Link Totem, even if it only links the target to the Priest (but given current toolkits, it suits a Holy Priest much more than a Discipline Priest, which is hilarious)
~Former Priest/Guild Wars 2 Moderator~
Now TESTING: ArcheAge (Alpha)
Now PLAYING: MonoRed Burn (MtG Standard)
Twitter: @KelestiMMO come say hi!
~When you speak, I hear silence. Every word a defiance~
Highly debatable. Spirit Link might as well read "10% less damage taken, and anyone who otherwise might die is healed for X% of their health" It's basically a save death mechanic on the entire raid, and increases healing efficiency during it's duration by an immeasurable amount.
By an immeasurable amount. But on something that hits as hard as Electrocute, it doesn't mitigate hardly anything, its "save" is pretty limited, and the healing that's going out still needs to be done, unlike an actual output cooldown.
As I said though, the Spirit Link that was talked about for the level 83 Shaman ability (and hinted at for Wrath too, might I add) was never seen at all.
And the Priest ability to heal secondary targets ended up being Beacon of Light for Paladins.
~Former Priest/Guild Wars 2 Moderator~
Now TESTING: ArcheAge (Alpha)
Now PLAYING: MonoRed Burn (MtG Standard)
Twitter: @KelestiMMO come say hi!
~When you speak, I hear silence. Every word a defiance~
I'm locking this for going off topic.
Try to keep it on topic, okay? - Malthanis
Last edited by Malthanis; 2011-10-25 at 12:44 PM.
+1 for 2H+shield ret paladin.
I've walked the realms of the dead. I have seen the infinite dark. Nothing you say. Or do. Could possibly frighten me.We are not monsters! We are not the mindless wretches of a ghoul army! NO! We are a force even more terrifying! We are the chill in a coward's spine! We are the instruments of an unyielding ire! WE ARE THE FORSAKEN!Those who do not stand with the Forsaken stand against them. And those who stand against the Forsaken will not stand long.
No offense, but this is as silly as TG for Fury. Not to mention the balancing issues that would be part of this (much like trying to balance SMF and TG to the same DPS output).
I really doubt an AoE CC of that nature would make it live. The only comparable one I saw was Mass Entanglement for Druids, and you still retain control of your character with that. I wouldn't mind it as a replacement for Holy Wrath as an AoE damage ability, though.
I'd have considered Hungering Cold to be of the same nature but it looks like they're removing that in Mists. At the very least, Blinding Shield wouldn't be for a duration as long as that and certainly wouldn't be as punishing (since it's a frontal cone as opposed to a full circle AoE).
I've been excited since the Q&A because of this Cataclysm beta move returning. It's one more step towards being as awesome as Eadric the Pure (or as cheesy, I loved his voiceovers personally). (:
Am I the only one to remember that it takes 1.5 seconds to move 8 yards away? That cast time has to go.
o god not blinding shield
I dont play in a hardcore no-lifer guild, but in a 2 days a week "hardcore" mythic guild.
Give me the ability to use a two-hander in 1 hand + shield and I will come back.
But average human reaction time is about .5 seconds, so they've got 1 second to move that distance. Not to mention haste will be a factor as well.
I'm also fairly certain that they mentioned the ability to reduce/eliminate the cast-time during the Cataclysm beta, so that would probably make a return.