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  1. #21
    Quote Originally Posted by Herecius View Post
    It would only be OP if the hunter was also capable of dealing out the incredible damage that casters and most melee can as well, however. Hunters are not the highest damage classes in pvp by far, from a stand-and-hit-stuff PoV.
    This will mean from a mechanic point of view it will be borderline OP.
    Besides, you know nothing about damage in MoP.

  2. #22
    No more deadzone is HUGE for a lot of hunters.

    and the tier talents as they stand now, give hunters amazing utility.

    but things will obviously change.

  3. #23
    Hunters are the most underpowered class atm is all I hear. Yet a team with a hunter in won the Blizzcon Arena Tournament. If that hunter can do it, everyone can do it.
    Hunters are decent atm. Slightly OP in BGs and hard to play in arena. But a class that is hard to play =/= underpowered.
    I play PriestHD at the ~2500 level so I'm not just blowing smoke up peoples asses with speculation or stuff I read that I'm gonna repeat.

    This is what was at play:

    Anyone above 2200 knows how much comp comes into play in Arena and even more so at moderately high levels such as the 2500-2700 range and even more so again at the 2800-R1 levels. The difference between a 2500 team and a 2800 are HUGE but I've seen teams loose to that huge of a gap simply due to being hard countered.

    Hunters are not completely useless but still they are not anywhere near to competitive. In order to get to the bracket where they face teams they hard counter thay have to get past all the Meleecleaves that counter them which are prevalent in the lower bracket 2k-2700 range.

    Hunters also have to ride on the backs of OP classes e.g 4.2 DK's PHD and 4.1 KFC. Now neither DK nor Hunters are OP but PHD does COMPLETELY hard counter almost EVERY team at Blizzcon.

    #1 Hunters are a NATURAL counter to casters in general and Mage's specifically.

    #2 DK are a NATURAL counter to EVERY caster and the best equipped class to kill healers.

    (EVERY SINGLE team other than OMG had a Lock and a Shaman. 2 had Mages and 1 had a SPriest, There were 2 DK's, 1 Rogue, 1 War, 1 Hunter.)

    #3 Every team having a Lock and a Shaman automatically put 2 Natural counters to the Lock and the bane of all healers on EVERY TEAM In the tournament.

    #4 The Spriest and 2 MLS teams were at a complete disadvantage.

    #5 Both the Lock and the DK from the Shadowcleave are weak vs PHYSICAL damage. MM hunter + Enraged pet = Shit tons of physical damage on top of large Necro strikes.

    #6 The RLS and MLS neither one made it far into the tourney but in neither case did those 2 teams hard counter PHD. If they had been Meleecleaves then they would have destroyed the DK most likely but would have never made it to the tourney because of how bad Meleecleaves are atm.

    #7 OMG FUCKING OUTPLAYED EVERYONE AT THE TOURNEY. So even if they didn't hard counter 2/3rds of the teams at the tournament they still would have gone far due to skill alone. They probably wouldn't have won simply because Arena is highly synergy and comp based and if there were more natural counters to the PHD (meleecleaves) we would have seen a different ballgame.

  4. #24
    hunters are definitely not underpowered atm, neither overpowered.
    many of you ppl make it sound like hunters are far worse than others, but they aren't.

  5. #25
    Imo the only thing the removal of minimum range will accomplish is lower the skill cap.

    I'm more terrified of the IMBA nature of BM hunters with readiness. Double bestial wraths will rape face.

  6. #26
    Deleted
    To be fair, it won't make that much of a difference, because if a hunter is in melee range of something, they are putting themselves at risk.. Lets use a warrior vs hunter situation.. just because hunters can now attack in melee range doesn't mean they are going to BE in melee range, why would you WANT to be in melee range of a melee class? Yes it means that if the warrior is all up in the hunters face, the hunter can still attack you, but they aren't going to stay there for long because won't want to get beat on. And the minimum melee range isn't an issue with casters anyway. So personally I don't think it's going to cause much of a problem. Any hunter that stays within melee range of something just because they now can, should re roll lol.

  7. #27
    Quote Originally Posted by BleedingHollowVeteran View Post
    As I said in another thread....
    You won't be. There is a huge advantage to being ranged, and anyone who can do max DPS at range will do so. People won't toss hunters in melee any more than they toss mages and warlocks in melee right now.

  8. #28
    Other classes will have to be wary of it, but hunters will still want to be at range. It "seems" that we're getting some interesting defensives that may make them seem a bit OP, time will tell however.

  9. #29
    Quote Originally Posted by Naraga View Post
    Melee's can be outranged, casters can be interupted.

    Nothing specific can be done anymore vs hunters, they can't be interupted nor can they be minimum ranged. This will mean from a mechanic point of view it will be borderline OP.
    Hunters can be disarmed. Does disarm do anything significant to casters? Nope.

  10. #30
    Minimal range is jsut 1 of many hunter issues in pvp...some of them are getting fixed like self ehaling (spirit bond twice as good and talent to give disengage 15% heal) but there is alot of other issues like:
    - no dmg reduction cooldown
    - no protection against dots
    - no instant ress for pet
    - Freezing trap needs rework along with trap launcher
    - difficulty with regeneration of focus
    - Fox aspect should be integrated with hawk
    - too easy to be trained by melee


    There is few more issues but i belive you get my point. There is much more to do with hunter to get him to respectable level in pvp. Some kind of self heal and removal of minimum range is a start but there is still alot to be done.

    People complaining about the fact that hunters cant be interrupted while casters can... Have you missed the fact that casters barely cast anymore in this game? their instant cast arsenal is so huge they dont need to cast...

  11. #31
    Deleted
    Overpowered? You mean balanced like all the other ranged classes currently can?

  12. #32
    Quote Originally Posted by Aturbus View Post
    Hunters are the most underpowered class atm is all I hear. Yet a team with a hunter in won the Blizzcon Arena Tournament. If that hunter can do it, everyone can do it.
    Hunters are decent atm. Slightly OP in BGs and hard to play in arena. But a class that is hard to play =/= underpowered.
    this man speaks the truth. people confused underpowered with hard to play.. A hunter with full mastery of all abilities and complete class knowledge are rare but the ones that exist will beat everything. especially with all the benefits of good pet management. So hunters have the tools to be good just alot of kids dont have the skills to use them. As proven at blizzcon a master hunter can do anything.

    im more concerned with the new skills in the talent trees if they stick. Things like 15% health when you disengage coupled with talents that shorten the cooldown (crouching tiger hidden chimera) and then readiness. Means intense self healing. went from no self healing to alot. But everything is too early to judge.

  13. #33
    Quote Originally Posted by Mr. Casual View Post
    this man speaks the truth. people confused underpowered with hard to play.. A hunter with full mastery of all abilities and complete class knowledge are rare but the ones that exist will beat everything. especially with all the benefits of good pet management. So hunters have the tools to be good just alot of kids dont have the skills to use them. As proven at blizzcon a master hunter can do anything.

    im more concerned with the new skills in the talent trees if they stick. Things like 15% health when you disengage coupled with talents that shorten the cooldown (crouching tiger hidden chimera) and then readiness. Means intense self healing. went from no self healing to alot. But everything is too early to judge.
    A man who is a master at using a napkin martial arts can also beat someone who is a novice at a gun. Doesn't make the napkin any better.

  14. #34
    OP? nah more like balanced.

    want to know the strat to every melee cleave team vs a hunter? train hunter. /win. get points.
    Last edited by Coalex; 2011-10-24 at 02:21 AM. Reason: typo

  15. #35
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    I have a feeling Blizzard already thought of this and has an idea of how to keep it from being overpowered.

  16. #36
    Quote Originally Posted by Maelstrom51 View Post
    Hunters can be disarmed. Does disarm do anything significant to casters? Nope.
    Not sure if trolling or just hnnnng.

    Casters can be silenced and interupted. Melees can be outranged and disarmed. Hunters can be disarmed.

    Do you understand now or do I have to explain it in more detail to you?

  17. #37
    Quote Originally Posted by Dyrtnap View Post
    I play PriestHD at the ~2500 level so I'm not just blowing smoke up peoples asses with speculation or stuff I read that I'm gonna repeat.

    This is what was at play:

    Anyone above 2200 knows how much comp comes into play in Arena and even more so at moderately high levels such as the 2500-2700 range and even more so again at the 2800-R1 levels. The difference between a 2500 team and a 2800 are HUGE but I've seen teams loose to that huge of a gap simply due to being hard countered.

    Hunters are not completely useless but still they are not anywhere near to competitive. In order to get to the bracket where they face teams they hard counter thay have to get past all the Meleecleaves that counter them which are prevalent in the lower bracket 2k-2700 range.

    Hunters also have to ride on the backs of OP classes e.g 4.2 DK's PHD and 4.1 KFC. Now neither DK nor Hunters are OP but PHD does COMPLETELY hard counter almost EVERY team at Blizzcon.

    #1 Hunters are a NATURAL counter to casters in general and Mage's specifically.

    #2 DK are a NATURAL counter to EVERY caster and the best equipped class to kill healers.

    (EVERY SINGLE team other than OMG had a Lock and a Shaman. 2 had Mages and 1 had a SPriest, There were 2 DK's, 1 Rogue, 1 War, 1 Hunter.)

    #3 Every team having a Lock and a Shaman automatically put 2 Natural counters to the Lock and the bane of all healers on EVERY TEAM In the tournament.

    #4 The Spriest and 2 MLS teams were at a complete disadvantage.

    #5 Both the Lock and the DK from the Shadowcleave are weak vs PHYSICAL damage. MM hunter + Enraged pet = Shit tons of physical damage on top of large Necro strikes.

    #6 The RLS and MLS neither one made it far into the tourney but in neither case did those 2 teams hard counter PHD. If they had been Meleecleaves then they would have destroyed the DK most likely but would have never made it to the tourney because of how bad Meleecleaves are atm.

    #7 OMG FUCKING OUTPLAYED EVERYONE AT THE TOURNEY. So even if they didn't hard counter 2/3rds of the teams at the tournament they still would have gone far due to skill alone. They probably wouldn't have won simply because Arena is highly synergy and comp based and if there were more natural counters to the PHD (meleecleaves) we would have seen a different ballgame.
    Mmm, this. I'd suggest reading it.

  18. #38
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    HUnters have a loooong way to go until they are OP at anything in PvP. Before you get too upset about the changes to Hunters making them OP, you might want to peruse the changes to Melee and casters (**cough**Mage**cough**) which will MORE than enable them to dominate.

    Burst + Control uber alles.

    Besides, you should already know that if the Hunter class succeeds en masse, massive nerfs are sure to follow.

  19. #39
    Quote Originally Posted by Naraga View Post
    Not sure if trolling or just hnnnng.

    Casters can be silenced and interupted. Melees can be outranged and disarmed. Hunters can be disarmed.

    Do you understand now or do I have to explain it in more detail to you?
    You do have a point here. Forgot about silence. At the same time though, casters cannot get their entire resource LoS'd, stunned, feared, etc. Still seems fair to me that we don't get interrupted.

  20. #40
    Quote Originally Posted by Maelstrom51 View Post
    You do have a point here. Forgot about silence. At the same time though, casters cannot get their entire resource LoS'd, stunned, feared, etc. Still seems fair to me that we don't get interrupted.
    Wait what? Casters can get LoS'd, stunned feared etc aswell, what is your point? That they don't regen focus as quickly because Steady shot can be LoS'd? Casters can run out of mana (Apart from the unoomable gods that are Mages and Warlocks).

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