~Former Priest/Guild Wars 2 Moderator~
Now TESTING: ArcheAge (Alpha)
Now PLAYING: MonoRed Burn (MtG Standard)
Twitter: @KelestiMMO come say hi!
~When you speak, I hear silence. Every word a defiance~
My point was CURRENTLY as we can only speculate using CURRENT mechanics and limitations. 2P T12 is more or less baseline because there is no reason not to have it doing even the most minimal of end-game group PvE participation (heroic grinding) every week and someone who's not even bothered to cap themselves every week wouldn't even care about this level of min-maxing to begin with.
For all intensive purposes, Imp. MB could be removed as a talent all together in 4.3 we have no way of knowing either way. So bringing up T13 is moot. And T11 is equally moot being in the past.
Last edited by kombucha; 2011-10-27 at 04:58 AM.
Originally Posted by unholytestamentOriginally Posted by stormcall