Reposting this from the official forums, credit goes to Ravenolf.
“there's a decent amount of exploration to be had, and thank the maker that the mobs aren't crammed in shoulder to shoulder, forcing you to fight every five seconds.”
“Immersion is actually quite good”
“The HUD is appropriately Star Warsy, and many of the UI staples that prevent you from losing yourself in a fantasy setting seem quite natural when the trappings tend toward sci-fi.”
“Visually, the game is a treat”
“I loved the world design and enjoyed the leveling gameplay”
“At the end of the day, TOR surpassed my expectations”
“I started to play the Smuggler class, I just could not stop.”
“I found the majority of characters to be interesting and surprisingly unpredictable at times.”
“it was a single continuing story that flowed together without an abrupt break.”
“I am not a crafter normally, but I will definitely be one at the launch of this game.”
“there's a lot of early-level content, ranging from quests and dungeons to exploration and politics.”
“Crafting introduces an interesting random element that makes it like an addictive slot-machine, and the dialogue and story sequences are pretty darn cool.”
“There's some neat group content in there too, both in the form of interesting boss encounters and story situations where one person's choice affects everyone's path.”
“Companions are a core element of The Old Republic. They're not simply pets that obey your bidding the way a Warlock's Imp would in World of Warcraft, and they're not just a body to spout dialogue during conversations or while you're slaying crime lords in the city-world of Coruscant to spice things up. The companions are a Swiss Army knife of sorts, capable of both of those things and much, much more.”
"The addition of story really spices up the formula, however. I certainly can’t stress that enough. If I never see another text box, it wouldn’t be too soon!"
"The Flashpoint was peppered with all manner of cinematic set pieces, especially the last boss fight, which was absolutely epic to say the least."
"I often found myself both surprised and impressed with the writing of the content"
"There is something seriously satisfying about pumping unrelenting high speed blaster bolts into some poor guy's chest and watching him convulse like Chunk doing the truffle-shuffle in The Goonies."
"the peripheral elements, narrative trappings, and subtle gameplay tweaks that make this game stand out. "
There is much more.
See for yourself: