"I'll tell you something, my Tenchi, you know the carnival comes and goes. But if you wait for a while, it'll always come back to you, Tenchi."~Ryoko TENCHIxRYOKO FTW!
"The crystal is the heart of the blade. The heart is the crystal of the Jedi. The Jedi is the crystal of the Force.
The Force is the blade of the heart. All are intertwined. The crystal, the blade, the Jedi. You are one.
The worlds they can take artistic licensing in all depend how much of the world we know about, especially from the movies (which grantedly, is FAR in the future, in the relative timeline), and the past (KOTOR games).
Tatooine - Yeah, it's sand, all the little outposts like Mos Eisley all look similar. When you deal with a planet with 2 suns, you pretty much get one singular enviroment. Well, there is sand, and rock. And Tusken Raiders like hiding in the rocks.
Hoth - Ice and lots of it. Sorry, but thems the breaks. Ice caves, ice mountains, ice everywhere. Be careful about the wampas.
Alderaan - Far more earth-like, in respect to varying climates, and terrain. Expect a lot of diversity here, since we really only heard mention of it in the movies. Best to see the sights before it gets blown to bits in the future.
Korriban - A ton of red rocky wastes. Again, a world that is kind of iconic in it's geological appearance, if not "bland". If you are Republic though, avoid it, cause otherwise, rocks won't be the only thing red coming your way.
And that is only 4/17. It is going to vary, but thankfully, with so many options, you should have a wide-varied trek across the galaxy from Level 1-50.
You are all missing that WoW has used almost every single piece of sand/dirt/tree/water/shit for quests/pvp/citys if the zones are really that large in ToR and you got nothing to do in them then thats just like not having them at all
Krael, Sith Council of Untold Prophecy
It's almost always the wrong argument to compare yourself to the highest DPS specs out there. "Middle of the pack" is actually where everyone is supposed to be. -Ghostcrawler
•Yes, this is a roller coaster. Our process is to try things out and iterate if we don't like them. If the churn offends you, just hang on for another week or two.
I hope they handle the zone overlap intelligently, one thing I can't stand is invisible walls or a zone surrounded my mountains or buildings that you can't get past.
I've seen some screenshots of swtor, corrusant for example has lots of buildings you can see...but I'll bet 95% will be inaccessible to the player and are there for decoration or as zone wall. Even the buildings you can access, again only 5% of that building will be used.
Last edited by Snowmist; 2011-10-26 at 04:01 PM.
Sentinel PVE Basics for the two Specs that matterOriginally Posted by SW:TOR
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