Hey all. Blizzcon is closing in, and the next expansion is soon to be announced.
Here's a wishlist for how I would like to see Shadowpriest in the next expansion. I would love to hear your ideas and wishes as well!
And sorry for the wall of text, I just really enjoyed brainstorming for a bit!
1. Empowered Shadow brought back as a CD!
This ability brings back our old cataclysm mastery, but now as a tweaked baseline Shadow cooldown.
Having a baseline cooldown is something Shadowpriests has been asking for for a long time now.
It also mixes in the old T13 set-bonus and brings Mind Spike back in our rotation for real, no matter your talent choice.
There's also lots of fun synergy for really good burst, like saving a 6 orb Devouring Plague coupled with it (6 Shadow Orbs!? See point 3!).
The length of the cooldown also allows for 2 Devouring Plagues during it's uptime; which brings me to point 2!2. Devouring Plague redesigned.
No need to have Shadow Orbs to cast it anymore. I'd probably suggest increasing the duration to 10 seconds as well. Either way, this means that if you're for some reason is unable to cast Mind Blasts, your DPS wont be as hindered.
It obviously will suffer though, just as it should; see point 3.3. Shadow Orbs redesigned.
Shadow Orbs now stacks to 6, and each Shadow Orb now increases the damage and healing done by Devouring Plague by 10%.
This allows us to either cast Devouring Plague on cooldown with 3 Shadow Orbs (more at high haste levels, see point 4.).
We also have the choice to pool more Shadow Orbs while holding on to Devouring Plague for increased burst.
Shadow Orbs would also regenerate to 3 Orbs out of combat.4. Mind Blast scaling with haste!
Base CD changed to 7 seconds. With the casting time, you'll roughly be able to fit 3 Mind Blasts in between each Devouring Plague.
What this means is that at certain haste values you'll be able to squeeze an extra Mind Blast into your Devouring Plague cycle.
At certain points it might be worth it to delay your Devouring Plague a second or two to have that extra Shadow Orb.
Theorycrafting when it would be worth it could be fun, I think.5. Shadow Apparitations scrapped.
While they finally turned them into missiles in 5.4, I just don't see a need for this spell. It's still not fun, it's still just more of an annoyance.
Standing far away and watching your enemies die without the Apparitations having reached them just feels lackluster.6. Shadow Word: Death changed to a single tap ability.
Double tapping is something I personally just find annoying. One add that dies before you can double tap it?
Without tracking the internal cooldown of the spell you risk missing out on the Shadow Orb if you are to cast it again soon.
Also, more DoTs! Who can complain!?7. Mind Sear changed.
Instead of it working like it does now, I would love for it to work like a channeled Chain Lightning. I have a feeling this is probably not a popular idea, but I personally just really enjoy the thought of it.
Imagine how it would look if we Mind Sear a target and an animation similar to Mind Flay brings the beam from our target, through several mobs within range of the original target, and back to us.8. New spell: Shadow Word: Despair
This is the Shadow version of the iconic priest spell Prayer of Mending. Instead of bouncing between friendly targets as they take damage, it would bounce between enemy targets as they are healed instead.
To avoid the button bloat I would have to say Prayer of Mending would have to go for Shadow.
To make up for the loss of Prayer of Mending, Shadow Word: Despair could heal you for 4% each time it bounces instead. Perhaps it could automatically bounce after 10 seconds so ensure it has some use in PVE too.
From a PVP point of view this means your opponents needs to beware of who they're healing, or they risk healing you as well.
This TRULY feels like a Shadowpriest ability to me.9. Mind Flay refreshing Vampiric Touch.
Just a minor change I'd like to see. I think we all miss the days of fire and forget Shadow Word: Pain's. This brings it back but with Vampiric Touch being refreshed instead. With Shadow Word: Pain dealing instant damage as well today, it's only logical that Vampiric Touch is refreshed instead.
An additional suggestion is the changed Mind Sear having a 5% chance per tick to refresh Vampiric Touch as well. This would make multi-dotting truly valuable and fun.
Most of these changes aren't accounting for our current talents, but I'll try to address them as well.
* Because of the changes in 1, FDCL would have to be redesigned.
I've yet to come up with any better idea than "Your VT has a 5% chance to summon a Shadowfiend that deals damage twice before disappearing".
Power Infusion would probably also need to be redesigned, but I'm not sure how.
* Because of changes in 2, Shadow Word: Insanity would become stronger if Devouring Plague lasted longer. On one hand my suggested Empowered Shadow would probably devalue the talent and it might even out. If not, simply reducing the damage bonus should do the trick.
* Because of the changes in 3, the Divine Insight talent could be reworked to add a 10% chance to gain an extra Shadow Orb from your Mind Blasts. I do understand it's not optimal as the proc could be wasted if you're at 5 Shadow Orbs, but it's the best I could do.
Anyway, my main goal with these changes would be to bring back a bit of the Shadowpriest from Cataclysm, while still moving forward.
I think these suggestions mix the best from both Cataclysm and Mists of Pandaria together; with Mind Blast, and Devouring Plague still existing with a synergy like today, but with a touch of the Cataclysm mastery thrown in to it, coupled with some quality of life changes.
Let's see if I can sum up what these suggestions would accomplish.
- We're currently locked down easily upon movement and while being focused in PVP.
With this new Shadow Orb and Devouring Plague system, we'd suffer much less from that.
- We'd have an easier time to burst on demand with the Empowered Shadow cooldown, and the opportunity to save up 6 orbs for a hard hitting Devouring Plague. Starting with 3 Shadow Orbs on pulls would also make us feel less crippled, even if starting with 6 Orbs would be our goal if possible.
- Mind Spike would finally have a real use in our rotation thanks to Empowered Shadow.
- With Mind Blast scaling with haste, we'd finally have our resource scale. While it technically already does scale with haste and mastery if you take Divine Insight, this would now be the case no matter what talent you pick.
So there you have it, some of my wishes for 6.0. Looking forward to see yours!