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  1. #21
    Quote Originally Posted by OtisJay View Post
    I believe they said that was in the works... sorry i don't have the quote though.
    Right, they said it's not something that'll be in at launch but will be added later.

  2. #22
    Quote Originally Posted by Kashii View Post
    I don't see how they could get around allowing players to respec (within their AC) for a reasonable (or no) cost. People will make talent choice mistakes and people will want to try new things out.

    Whether they will allow you to flip between two saved specs (I'm a Healer...I'm DPS...now I'm a Healer again...) is another question - but since other MMO's have already opened that flood gate I think Bioware will have to get on board and do it too.
    Pretty sure Respeccing is in, it's just dual speccing that won't be in at launch.

  3. #23
    Quote Originally Posted by Booniehat View Post
    Hey guys, I've been trying to find this in the compilation guides but to no avail. Basically, there is officially no dual spec at launch. But is this referring to advanced classes? Because, say I really look forward to playing a healing Commando in instances, there is no way in heck I want to quest/solo as a healer. (have any of you tried taking a resto shammy to do dailies in wow. Ugh. And I only have 1 resto pvp and 1 resto pve spec).

    I understand that your companions helps with this, providing a complementary role. However, it is only about 60% as effective as a player, a bit more if micromanged properly. Will we be able to switch between.. roles? Like switch from the Trooper Commando's DPS to healing tree.

    Sorry if this has been asked already.
    You can change your Advanced Class, at least once, but they stated they do not want people to be able to do it all the time, they only want to have the option available in case you make the mistake of choosing an Advanced Class you do not like, without having to start over again

    I'm not sure where you get the 60% mark, I do recall them saying that Companions make up about half of your character power while solo, so if you're a healer, you will be doing less DPS than a normal DPS, but you can use a DPS companion and do more than fine, along side your healing abilities, you will be fine - baring in mind that unlike WoW, not everything is just normal with the occasional elite, in TOR there are more difficulties, Normal, Strong, Elite, and Boss, there are lots of Strong and Elite mobs in the world, so you won't necessarily find that rolling a DPS and taking a DPS companion is the best choice - It might be, I don't know, but having some survivability when solo for sure won't hurt.

    I know I will be levelling as a Tank with a DPS companion, it's more than fine to do so, and in fact, it's something that they have said they want companions for - so that you can level without feeling disadvantaged to a DPS, but also being able to learn your role as you level.

    Finally, when you choose an Advanced Class, you get access to three skill trees, or equivalents of talents in WoW. These talents can be respecced as often as you like in a city, however you do not have a dual spec option like in WoW for these talents.


    So to sum up:
    Advanced Class Dual Spec - No.
    Skill Trees Dual Spec (Talents) - No.
    Advanced Class Respeccing - Once, perhaps a handful of times at most, only in place to allow people to chose a different AC if they made a mistake, not something you will be able to do many times.
    Skill Trees Respeccing - Yes. At a specific NPC in a city.

  4. #24
    High Overlord Zachyveng's Avatar
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    Quote Originally Posted by Raeli View Post
    <snip to make the quote not so long>

    So to sum up:
    Advanced Class Dual Spec - No.
    Skill Trees Dual Spec (Talents) - No.
    Advanced Class Respeccing - Once, perhaps a handful of times at most, only in place to allow people to chose a different AC if they made a mistake, not something you will be able to do many times.
    Skill Trees Respeccing - Yes. At a specific NPC in a city.
    They have said that Dual spec within your AC is something they're probably going to put in post-launch. So while you're right in that it won't be in on 12/20 when TOR launches, it'll most likely be added sometime soon after enough people reach 50.
    Krael, Sith Council of Untold Prophecy

  5. #25
    Quote Originally Posted by Raeli View Post
    You can change your Advanced Class, at least once, but they stated they do not want people to be able to do it all the time, they only want to have the option available in case you make the mistake of choosing an Advanced Class you do not like, without having to start over again

    I'm not sure where you get the 60% mark, I do recall them saying that Companions make up about half of your character power while solo, so if you're a healer, you will be doing less DPS than a normal DPS, but you can use a DPS companion and do more than fine, along side your healing abilities, you will be fine - baring in mind that unlike WoW, not everything is just normal with the occasional elite, in TOR there are more difficulties, Normal, Strong, Elite, and Boss, there are lots of Strong and Elite mobs in the world, so you won't necessarily find that rolling a DPS and taking a DPS companion is the best choice - It might be, I don't know, but having some survivability when solo for sure won't hurt.
    ...
    Source of 60% is Darthhater. Darn. I can't post the link. But google 60% effective companion swtor and you should be able to see it.

    I also gather that if you're a healer, your DPS companions become significantly stronger due to a buff called "Presence". Unfortunately this source I cannot recall, I got it from one of those "Info gathered so far..." threads and this could be wrong.

    But well, although I can see where they're coming from when they were reluctant to include dual spec at launch, I'm glad they will soon after. How is it "my saga"... when I spent the entire saga healing my buddy who's the real hero of the republic? :P

  6. #26
    Scarab Lord Trollsbane's Avatar
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    The number is in fluctuation from build to build, I would guess.

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  7. #27
    From what I know they are going to put in a duel spec but its going to only two specs not advanced classes. Example if your an inquisitor and you pick assassin you can have one DPS spec and a tank or PVP spec BUT you cant pick from the sorcerer specs.
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  8. #28
    Presence isn't a buff, it's a stat, as in something you can get on gear etc, rather than some passive static buff like, Power Word: Fortitude or whatever. It increases healing and companion power.

    Not NDA breaking - this has been talked about somewhere, of course, it may have changed since then, but this is how it was.

  9. #29
    Okay, you choose your Advanced Class or AC and you're stuck with it. It's being mentioned here that you have an opportunity to change it and I don't recall hearing anything about that...anyone have a link?

    Regardless, I thought the AC was a big deal and just one of many choices that you have to make for your character. I can understand maybe being able to change it before you get too high level but I don't know how else they could work it in.

  10. #30
    When I was in Beta I was reading up on it a lot and I saw that you would be able to change ACs. Maybe not at release, but they said if it isn't ready by release they will allow it very soon. So do not worry if you choose one and would like to try the other so you can play another role. It would be incredibly stupid if they didn't allow it, and I didn't read anywhere where they said they don't want people to switch.

    I leveled up whatever the healing trooper is called, and I had no problem questing. BioWare did a wonderful job allowing us to spec heal/tank and still breeze through questing.

  11. #31
    Quote Originally Posted by Zalgren8725 View Post
    Okay, you choose your Advanced Class or AC and you're stuck with it. It's being mentioned here that you have an opportunity to change it and I don't recall hearing anything about that...anyone have a link?

    Regardless, I thought the AC was a big deal and just one of many choices that you have to make for your character. I can understand maybe being able to change it before you get too high level but I don't know how else they could work it in.
    They talked about in some video, not sure when though to be honest - they also didn't go into specifics.

  12. #32
    Dreadlord BM-Hunter's Avatar
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    I hope they allow dual spec within AC's soon after launch, I'm a very wishy-washy person when it comes to my characters as I do both PvE and PvP...I like dual-speccing back in WoW cause I could get done with an instance or two then be have the urge to go stomp around a BG, and all it took was a press of a button and some quick-gear changing and i was good to go.

    I felt a little repressed before they implemented this, as I had to run to a trainer, fill out my tree, then reassign my buttons...
    <Insert something witty and humorous here>

  13. #33
    I feel like changing ACs would really wear down the boundaries between characters. Advanced classes are most equivalent to actual classes in WoW, not talent specs. A shadow is stealth-oriented tank/dps class; a sage is a ranged caster/healer class. Every class in TOR would have much more flexibility in their roles than Druids currently do in WoW, and I just can't see how that's good for the game.

  14. #34
    Quote Originally Posted by Aphorism View Post
    I feel like changing ACs would really wear down the boundaries between characters. Advanced classes are most equivalent to actual classes in WoW, not talent specs. A shadow is stealth-oriented tank/dps class; a sage is a ranged caster/healer class. Every class in TOR would have much more flexibility in their roles than Druids currently do in WoW, and I just can't see how that's good for the game.
    I agree whole heartedly with you, Aphorism. I want flexibility in my specs (switching between dps/tanking in vanguard) but I would not want to be able to switch to commando at whim. I love leveling, and as long as the game world is conducive to re-rolling even the same class, it's all good to me.

    In rift, leveling is terrible (extremely linear, grindy, and uninspired even the first time around. I like/am subbed to the game, don't get me wrong. But leveling sucks in it) so the less we had to do it, the better. Thankfully their superbly flexible talent tree allowed everyone to make 1 of each calling (Warr/Rogue/Mage/Cleric) with pretty much no need for re-rolling.

    In SWTOR, the story and opportunities for different character progression (Darkside/Lightside, different companions for that complement different specs) seem to encourage altoholism. GOOD! I am of course assuming the storylines change at least a bit when you answer dialogue differently. If its actually all the same, then...

  15. #35
    I always wondered why devs are so anal retentive when it comes to players being able to experience more specs more often at greater convenience /boggle

  16. #36
    The Lightbringer Calzaeth's Avatar
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    Quote Originally Posted by Armswarrior View Post
    I always wondered why devs are so anal retentive when it comes to players being able to experience more specs more often at greater convenience /boggle
    Give the players too much freedom, and you have to wonder why they use the specialization-system at all. It's a fine line to dance.
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  17. #37
    Quote Originally Posted by Calzaeth View Post
    Give the players too much freedom, and you have to wonder why they use the specialization-system at all. It's a fine line to dance.
    ^This right here.

    If they remove AC uniqueness by allowing quick, easy AC switches, they might as well just make three stances for every class, Tank, Heal, and DPS.

  18. #38
    The Lightbringer vian's Avatar
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    If they mean AC, then Im going to throw in the towel early, if by actual specc, sure I'd like that.
    Quote Originally Posted by bizzy View Post
    yeh but lava is just very hot water

  19. #39
    AC flipping would break down what they're trying to build up, which is to make your character choice a meaningful one

    However, switching within your AC of choice sounds more reasonable.
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  20. #40
    Quote Originally Posted by Armswarrior View Post
    I always wondered why devs are so anal retentive when it comes to players being able to experience more specs more often at greater convenience /boggle
    You only have to see it in action on Rift. Some convenience is good (being able to dual spec), but too much makes it just lazy. As Calzaeth said, it's about balancing convenience.

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