This thread is to discuss Macro’s in SW:TOR and the possible systems/rulesets they could implement to deal with this functionality.
We currently are under the impression that macros will NOT be a feature at launch and they are listed as a post launch addition. When macros are finally added to TOR, how will they work? What “system” or rules will be in place regarding the use of macros?
Macro Systems- There are many out there but talking about the main 2 that people may have played with will show how varied the systems can be.
Rifts Macro System - Unrestricted and simple It allows you to simply make a list of abilitys, whether they're on the Global CD or not, and irregardless of resource consumption. Then you just spam the macro and the list acts as a priority system, trying to execute the moves higher up, and if not trying the next one down the list. This system works well if the game has a great deal of ability's
WoW’s Macro System - This macro system is fairly strict. You can combine one move with another, only if one of them is completely off the Global CD. "Cast sequences" can be made, but require some script text, and can be difficult for novices to devise. Modifier macros utilizing ALT/SHIFT/Ctrl ect can also be used to trigger abilities.
Mouseover macros and targeting functionality are a common feature and should be apparent in any system they implement.
What is your opinion on the matter of macros? Are there other games and macro systems that you enjoyed that you would like to see?
IMO, the macro system in Rift was over the top. Entire rotations could be macro’d into single buttons. This worked for the game because as anyone knows who played it, you could have an enormous amount of abilities and it helped streamline that issue. Personally I did not like this macro system because with some classes discussion of “Who has the better macro” was a big topic because it showed in your final results.
The WoW macro system although strict is very good in my opinion. It gives you the basic functionality of macros which help with quality of life issues, but it does not dumb the game down to a single button.
I think TOR gives you just enough abilities that a stricter macro ruleset would work better for the game. We will see how this pans out after release when people are playing with specs and such. I personally like having to hit reactive abilities and be more engaged in combat and healing when I play, and a loose system such as Rifts trivializes this.