The art of it is subtle because you don't want to aggravate anyone that doesn't deserve it. First of all, you do not immediately taunt off such a guy, that's clearly the problem. It's like rewarding a little kid that does a mistake by always correcting it yourself. No, you will have to let him take some damage. But here's the delicate thing. You don't want to kill the healer or anyone else. So, you must be ready to either taunt off the healer or agree with the healer with an alternative course of action. In an ideal situation what's going on is that you let the dps go to 10% to 1% health without damaging anyone else in the group. It's like a punishment without being Capital yet. For the first or 2nd offense it's probably ideal not to kill the dps. But if the person appears to be a jackass, it might be optimal to let him die and not res at all. That's pretty cool. Leaving someone behind dead that did something nasty is probably the best thing that usually happens in such instances.
Then there's kick. But it might not work if you want to go fast (because of the 'too soon after combat'). Also he may pull on purpose to avoid that specifically, or too many kicks may have occurred etc.