Ok can we have some non-panda and non-pet battle system discussion on at least one thread now?
Lets talk about game mechanics, difficulty and those new non-panda features they will be adding.
New talent system? What are your thoughts on these?
Personally I like the idea. The class they said to revamp actually starts to feel like the class I originally rolled (warlock). So much healing, so much terror(fear) and fel-energy. DKs start to feel like actual scourge soldiers too now with shadowy and cold attacks.
The problem I have currently is of course that they are pretty incomplete. Most of the abilities are sometimes just must haves (why would tank take fear breaker rather than 20% dmg reduction? Its not like you will miss that even if theres boss that uses fear..its still only 0.01% of the expansion content)
What about difficulty?
They have already said they want to make more end-wrath oriented dungeons where you can jump in and do in 15 mins or so. I personally dislike the idea because wrath dungeons felt so boring. However I dont want the extreme end of hours long (at start, deadmines sup).
I dont personally like the whole idea of "hardcore? do challenge mode speedrun!" because its bit too artificial way to "make it harder".
Another consern on difficulty is the amount of cooldowns and healing given to everyone on the expansion. Theres tons of flat health healing (10% to 30% flat health) with trivial cooldowns (30 seconds longest being 2 mins) or gets applied instantly while you do dps.
Examples (you can skip this part if you dont care about talents):
And so on and so on.. you know what I mean? Will healing be snore-fest now?Warlock talents:
-25% (nuke) dmg heals you OR 2% health healed per target on aoe drain life
-25% HEALTH healed on "mortal coil" (45 sec cooldown)
-Soul link (same as now) or "if dropped below 20% gets 50% dmg reduction - 90 seconds cd" or even 10 second immune bubble.
-44% health healed and 50% more healing received for 10 secs on 2 min cd OR 31k shield that reduces dmg by that spell school 15% 30 sec duration - 30 sec cd (essentially 31k heal if spell dmg).
-Antimagic zone now for everyone - 75% reduction or 11832 dmg reduced OR 20% boneshield to singletarget.
-Vampiric blood (last stand+healing received) OR death siphon attac that heals you 75% of the dmg that attack does only cd is deathrune but possibly hardly used for dps like death strike (ds+siphon = ??).
-30% health heal with 2 min CD OR "if target takes dmg heals them for 2660 every 2 secs for 6 secs" 30 sec duration 30 sec cd.
-Shapeshifting heals you for 20% health - 30 seconds cd.
-Disengage heals you for 15% health when you land
-Aspect of hawk reduces direct dmg by 15% OR 2% health regenerated with pet every 5 seconds.
-Cauterize (you know this one, "It wont die!")
-Ice barrier (7960 shield) 1 min duration 30 sec cd OR mana shield 12 sec cd 1 min duration, drains mana.
-Sacred shield to every spec, if reduced to 30% gains 15% more healing and 18005 shield OR ardent defender 20% dmg reduction and heals to 15% health if about to die.
-Holy shield (absorb bubble per holy power) OR 2x judgements = 100% free and 100% more effecive flash of light (this is more suitable for dps and maybe tanks if they dont "tank" anything(casting=cant avoid or block))
-Reduces CD of hand of sacrifice by 20% (more cds = yay)
-Avenging wrath = holy shock cd removed OR spells are like you have 3 holypower on proc
-"Healing orb" think of flame orb of mage that heals and then "returns" and heals AGAIN and does dmg.
-Desperate prayer heals 30% health on 2 min cd(self cast?) OR if reduced below 30% hp gets 20% hp shield
-Vamp embrace all healing and dmg heals 15% others OR swaps targets health percentages and after effect ends you get healed 25% of health.
Poison that heals you for 10% of its dmg or cheat death or recup restores energy
(so imagine healing poison + recupping = what damage?)
Because if they desing raids so that "everyone" will have these healing talents on dps class there will be cookie-cutter specs and the damage will be so massive that those who dont take healing talents will get totally boof-dead and drain healers mana like tanks do.
However if they dont desing it the healing will become pretty easy because everyone just heals themselves to full.
Some classes already heal themselves pretty efficiently - rogues doing recup and warlocks can keep themselves up quite damn well and dks if they use death strike now and then.
What do you want to see on this? I would assume this will be more towards casual-play(log in, do stuff, log out not "bad") due really short queue times and "everyone can complete it no matter what spec" and they wont last very long. Nice addition but possibly not for me unless theres "heroic scenarios" where avoiding stuff is punishing rather than "experiencing the event" meaning it will take longer than "normal scenario".
Would've you actually wanted new profession?
I wouldnt mind profession that does something with leather. Heck, it could've been secondary profession. Then again..archeology..uhm..yeah maybe not.
And other free discussion, as long its not arguing over pandas or "pet battle system"