Not discussing the gameplay design here.
Will a game engine be able to support 3-600 characters in one spot? Is the technology there? I found through some googleing that a wow character consists of some 19.000 polygons.
600 characters would make that 11.4 million polygons and thats not even counting the terrain and what not. I understand that there wont be displayed all 19.000 polygons at once because of clipping algorithms but theese surely will take calculation power aswel.
I would love this epic size battle but honestly I don't believe it untill i see it.